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Supported platforms and browsers
Chrome | Firefox | Safari 11 | Edge | |
---|---|---|---|---|
Windows | + | + | + | |
Mac OS | + | + | + | |
Android | + | + | ||
iOS | - | - | + |
Supported codecs
- Video: H.264
- Audio: AAC
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It is recommended to set more frames count per one packet and more buffer size to decrease CPU load average. Note that more buffering adds more playback delay.
Buffering can be disabled if necessary by changing the parameter msePacketizationVersion
in WebSDK source code
Code Block | ||||
---|---|---|---|---|
| ||||
wsConnection.onopen = function () {
onSessionStatusChange(SESSION_STATUS.CONNECTED);
cConfig = {
appKey: appKey,
mediaProviders: Object.keys(MediaProvider),
keepAlive: keepAlive,
authToken:authToken,
clientVersion: "0.5.28",
clientOSVersion: window.navigator.appVersion,
clientBrowserVersion: window.navigator.userAgent,
msePacketizationVersion: 2,
custom: options.custom
}; |
to
Code Block | ||||
---|---|---|---|---|
| ||||
msePacketizationVersion: 1, |
In this case buffering settings are not applied, frames will be sent directly to MSE-subscribers.
Known issues
1. When stream is published from Flash client with low framerate and played via MSE in MS Edge and Internet Explorer 11 browsers with mseCutByIFrameOnly=true setting and transcoding enabled, video freezes are possible.
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