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Table of Contents

Example demonstrating how to take snapshot of a published stream at server side

This example demonstrates taking snapshot of a stream published on Web Call Server .at server side

On the screenshot below a snapshot of the stream being published has been taken.

Image RemovedImage Added

When publishing is started, video from the camera is played in 'Local' element on the left side of the page.
When 'Take a snapshot' button is clicked, snapshot is taken and displayed in 'Snapshot' element on the right side of the page.

Code of the example

The path to the source code of the example on WCS server is:

...

Here host is the address of the WCS server.

...

Analyzing the code

To analyze the code, let's take the version of file stream-snapshot.js with hash 66cc393 ecbadc3, which is available here and and can be downloaded with corresponding build 2.0.5.28.2753.133.212.

1. Initialization of the API.

Flashphoner.init()   code

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Flashphoner.init({flashMediaProviderSwfLocation: '../../../../media-provider.swf'});

2. Connection to server.

Flashphoner.createSession()   code

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Flashphoner.createSession({urlServer: url}).on(SESSION_STATUS.ESTABLISHED, function(session){
    //session connected, start streaming
    startStreaming(session);
...
}).on(SESSION_STATUS.DISCONNECTED, function(){
    setStatus(SESSION_STATUS.DISCONNECTED);
    $('#url').prop('disabled', false);
    onUnpublished();
...
}).on(SESSION_STATUS.FAILED, function(){
    setStatus(SESSION_STATUS.FAILED);
    $('#url').prop('disabled', false);
    onUnpublished();
...
});

3. Receiving the event confirming successful connection

ConnectionStatusEvent ESTABLISHED ESTABLISHED code

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Flashphoner.createSession({urlServer: url}).on(SESSION_STATUS.ESTABLISHED, function(session){
    //session connected, start streaming
    startStreaming(session);
}).on(SESSION_STATUS.DISCONNECTED, function(){
    ...
}).on(SESSION_STATUS.FAILED, function(){
    ...
});

...

session.createStream(), publish()   code
When stream is created, the following parameters are passed

...

5. Receiving the event confirming successful streaming

StreamStatusEvent PUBLISHING PUBLISHING code

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session.createStream({
    ...
}).on(STREAM_STATUS.PUBLISHING, function(publishStream){
    setStatus(STREAM_STATUS.PUBLISHING);
    onPublishing(publishStream);
}).on(STREAM_STATUS.UNPUBLISHED, function(){
    ...
}).on(STREAM_STATUS.FAILED, function(){
    ...
}).publish();

...

session.createStream(), snapshot()   code

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session.createStream({name: name}).on(STREAM_STATUS.SNAPSHOT_COMPLETE, function(stream){
    ...
}).snapshot();

...

StreamStatusEvent SNAPSHOT_COMPLETE COMPLETE code

On receivng the event, stream.getInfo() method returns snapshot in base64 encoding. Then stream created to take snapshot is stopped.

...

8. Streaming stop

stream.stop()   code

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function onPublishing(stream) {
    $("#publishBtn").text("Stop").off('click').click(function(){
        $(this).prop('disabled', true);
        stream.stop();
    }).prop('disabled', false);
    ...
}

9. Receiving the event confirming successful streaming stop

StreamStatusEvent UNPUBLISHED UNPUBLISHED code

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session.createStream({
    ...
}).on(STREAM_STATUS.PUBLISHING, function(publishStream){
    ...
}).on(STREAM_STATUS.UNPUBLISHED, function(){
    setStatus(STREAM_STATUS.UNPUBLISHED);
    //enable start button
    onUnpublished();
}).on(STREAM_STATUS.FAILED, function(){
    ...
}).publish();