Example of video conference
This example can be used to organize video conference for three participants on Web Call Server.
Each participant can publish a stream of one of the following types
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Link to the "room" is displayed in the Invite field.
Code of the example
The path to the source code of the example on WCS server is:
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Here host is the address of the WCS server.
Work with code of video conference
To analyze the code, let's take the version of file conference.js with hash cf0daabc6b86e21d5a2f9e4605366c8b7f0d27eb, which is available here and can be downloaded with corresponding build 0.3.18.1894.
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1. Initialization of the API. line 10API is initialized after loading the page. For Flash support, the path to SWF file is passed to the
Flashphoner.init() method. code
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Flashphoner.init({flashMediaProviderSwfLocation: '../../../../media-provider.swf'}); |
2. Connection to server. line 69Connection to server is established when Join button is clicked.
Flashphoner.roomApi.connect() code
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connection = Flashphoner.roomApi.connect({urlServer: url, username: username}).on(SESSION_STATUS.FAILED, function(session){ setStatus('#status', session.status()); onLeft(); }).on(SESSION_STATUS.DISCONNECTED, function(session) { setStatus('#status', session.status()); onLeft(); }).on(SESSION_STATUS.ESTABLISHED, function(session) { setStatus('#status', session.status()); joinRoom(); }); |
Session is created with method roomApi.connect(). Callback function, which will be called in case of successfully established connection (status SESSION_STATUS.ESTABLISHED), is added.
3. Joining a conference. line 82
After establishing connection to the server, method connection.join() is used to join the conference.
To join3. Receiving the event confirming successful connection
ConnectionStatusEvent ESTABLISHED code
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connection = Flashphoner.roomApi.connect({urlServer: url, username: username}).on(SESSION_STATUS.FAILED, function(session){
setStatus('#status', session.status());
onLeft();
}).on(SESSION_STATUS.DISCONNECTED, function(session) {
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}).on(SESSION_STATUS.ESTABLISHED, function(session) {
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}); |
4. Joining a conference.
connection.join() code
To join, name of the conference room is passed to the method. (The name can be specified as parameter in the URL of the client page; otherwise, random name will be generated.)
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connection.join({name: getRoomName()}).on(ROOM_EVENT.STATE, function(room){ var participants = room.getParticipants(); console.log("Current number of participants in the room: " + participants.length); if (participants.length >= _participants) ... }); |
5. Receiving the event describing chat room state
RoomStatusEvent STATE код
On this event:
- the length of the array of Participant objects returned by method Room.getParticipants() is determined to get the number of already connected participants
- if the maximum allowed number of participants had already been reached, the user leaves the "room" (line 85)
- otherwise, the user starts publishing video stream
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connection.join({name: getRoomName()}).on(ROOM_EVENT.STATE, function(room){ var participants = consoleroom.warn("Current room is full"getParticipants(); $("#failedInfo").textconsole.log("Current roomnumber is full."); room.leave().then(onLeft, onLeftof participants in the room: " + participants.length); return false; } setInviteAddress(room.name()); if (participants.length >= 0_participants) { var chatState = "participants: "console.warn("Current room is full"); for (var i = 0; i < participants.length; i++) { $("#failedInfo").text("Current room is full."); room.leave().then(onLeft, onLeft); installParticipant(participants[i])return false; } chatState += participants[i]setInviteAddress(room.name()); if (i != participants.length -> 10) { var chatState += ",participants: "; for } (var i = 0; i } < participants.length; i++) { addMessage("chat", chatState); } else { installParticipant(participants[i]); addMessage("chat", " roomchatState is empty"+= participants[i].name(); } if publishLocalMedia(room); onJoined(room); }).on(ROOM_EVENT.JOINED, function(participant){ i != participants.length - 1) { installParticipant(participant); addMessage(participant.name(),chatState += "joined,"); }).on(ROOM_EVENT.LEFT, function(participant){; } //remove participant} removeParticipant(participant); addMessage(participant.name()"chat", "left"chatState); }).on(ROOM_EVENT.PUBLISHED, function(participant){ } else { playParticipantsStream(participant); }).on(ROOM_EVENT.FAILED, function(room, info){ addMessage("chat", " room is empty"); } connection.disconnectpublishLocalMedia(room); $('#failedInfo').text(info)onJoined(room); }).on(ROOM_EVENT.MESSAGEJOINED, function(messageparticipant){ addMessage(message.from.name(), message.text); }); |
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.on(ROOM_EVENT. |
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LEFT, function(participant){ ... }).on(ROOM_EVENT. |
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PUBLISHED, function(participant){ ... }).on(ROOM_EVENT. |
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In this callback function,
- the length of the array of Participant objects returned by method Room.getParticipants() is determined to get the number of already connected participants
- if the maximum allowed number of participants had already been reached, the user leaves the "room" (line 85)
- otherwise, the user starts publishing video stream
ROOM_EVENT.JOINED event is sent by server when a new participants joins the "room"; when this status is received, the interface is changed to display the new participant and playback of video stream published by that participant is started.
ROOM_EVENT.LEFT event is sent by server when one of the participants leaves the conference; when this status is received, appropriate changes in the interface are done.
ROOM_EVENT.PUBLISHED event is sent by server when one of the participants starts publishing; when this status is received, playback of video stream published by that participant is started.
ROOM_EVENT.FAILED - when this status is received, method connection.disconnect() is used to close connection to server.
ROOM_EVENT.MESSAGE event is sent by server when one of the participants sends text message; when this status is received, the message is added to the messages log.
When callback function for event ROOM_EVENT.JOINED, ROOM_EVENT.LEFT or ROOM_EVENT.PUBLISHED is called, object 'participant' describing corresponding participant (which joined / left / started publishing) is passed to the function.
4. Video streaming. line 217
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room.publish(document.getElementById("localDisplay")).on(STREAM_STATUS.FAILED, function (stream) {
console.warn("Local stream failed!");
setStatus("#localStatus", stream.status());
onMediaStopped(room);
}).on(STREAM_STATUS.PUBLISHING, function (stream) {
setStatus("#localStatus", stream.status());
onMediaPublished(stream);
}).on(STREAM_STATUS.UNPUBLISHED, function(stream) {
setStatus("#localStatus", stream.status());
onMediaStopped(room);
}); |
After joining a conference, method room.publish() is called to publish video stream.
<div> element 'localDisplay', in which video from camera will be displayed, is passed to the method.
5. Playback of video stream. line 159
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FAILED, function(room, info){
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}).on(ROOM_EVENT.MESSAGE, function(message){
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}); |
6. Video streaming.
room.publish() code
<div> element 'localDisplay', in which video from camera will be displayed, is passed to the room.publish() method
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room.publish(document.getElementById("localDisplay")).on(STREAM_STATUS.FAILED, function (stream) {
console.warn("Local stream failed!");
setStatus("#localStatus", stream.status());
onMediaStopped(room);
}).on(STREAM_STATUS.PUBLISHING, function (stream) {
setStatus("#localStatus", stream.status());
onMediaPublished(stream);
}).on(STREAM_STATUS.UNPUBLISHED, function(stream) {
setStatus("#localStatus", stream.status());
onMediaStopped(room);
}); |
7. Receiving the event notifying that other participant joined to the room
RoomStatusEvent JOINED code
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connection.join({name: getRoomName()}).on(ROOM_EVENT.STATE, function(room){
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}).on(ROOM_EVENT.JOINED, function(participant){
installParticipant(participant);
addMessage(participant.name(), "joined");
}).on(ROOM_EVENT.LEFT, function(participant){
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}).on(ROOM_EVENT.PUBLISHED, function(participant){
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}).on(ROOM_EVENT.FAILED, function(room, info){
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}).on(ROOM_EVENT.MESSAGE, function(message){
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}); |
8. Receiving the event notifying that other participant published video stream
RoomStatusEvent PUBLISHED code
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participantconnection.play(document.getElementById(pDisplay)join({name: getRoomName()}).on(STREAMROOM_STATUSEVENT.PLAYINGSTATE, function (playingStreamroom) { document..getElementById(playingStream.id(). }).addEventListener('resize'on(ROOM_EVENT.JOINED, function (eventparticipant) { resizeVideo(event.target);... }).on(ROOM_EVENT.LEFT, function(participant){ } ... }).on(ROOM_EVENT.PUBLISHED, function(participant){ playParticipantsStream(participant); }); |
Callback function for event STREAM_STATUS.PLAYING is added to call function resizeVideo(), which is used in the examples to adapt resolution to the element, in which the video will be displayed.
6. Stop of streaming. line 184
The following method is called to stop video streaming
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stream.stop(); |
After calling the method, status STREAM_STATUS.UNPUBLISHED should arrive to confirm stop of streaming from the server side.
7. Leaving conference room. line 22
To leave conference room, method room.leave() is used.
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language | js |
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theme | RDark |
After leaving, function onLeft() of the example is called to make appropriate changes in controls of the interface.
8. Mute/unmute audio and video of the published stream. line 187, line 196
The following functions are used to check if audio or video is muted.
- stream.isAudioMuted()
- stream.isVideoMuted()
The following functions are used to mute/unmute audio and video
- stream.unmuteAudio();
- stream.muteAudio();
- stream.unmuteVideo();
- stream.muteVideo();
9. Sending text message. line 29
Method participant.sendMessage() is used for sending text message to other participants. Message text is passed to the method.
When Send button is clicked,
- method room.getParticipants() is used to get the array of connected participants
- the message is sent to each participant
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.on(ROOM_EVENT.FAILED, function(room, info){
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}).on(ROOM_EVENT.MESSAGE, function(message){
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}); |
9. Playback of video stream.
participant.play() code
<div> element, in which the video will be displayed, is passed to the participant.play() method.
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function playParticipantsStream(participant) {
if (participant.play) {
$("[id$=Name]").each(function (index, value) {
if ($(value).text() == participant.name()) {
var p = value.id.replace('Name', '');
var pDisplay = p + 'Display';
participant.play(document.getElementById(pDisplay)).on(STREAM_STATUS.PLAYING, function (playingStream) {
document.getElementById(playingStream.id()).addEventListener('resize', function (event) {
resizeVideo(event.target);
});
});
}
});
}
} |
10. Stop of streaming.
stream.stop() code
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function onMediaPublished(stream) {
$("#localStopBtn").text("Stop").off('click').click(function(){
$(this).prop('disabled', true);
stream.stop();
}).prop('disabled', false);
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} |
11. Receiving the event confirming successful streaming stop
StreamStatusEvent UNPUBLISHED code
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room.publish(document.getElementById("localDisplay")).on(STREAM_STATUS.FAILED, function (stream) {
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}).on(STREAM_STATUS.PUBLISHING, function (stream) {
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}).on(STREAM_STATUS.UNPUBLISHED, function(stream) {
setStatus("#localStatus", stream.status());
onMediaStopped(room);
}); |
12. Leaving conference room
room.leave() code
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function onJoined(room) {
$("#joinBtn").text("Leave").off('click').click(function(){
$(this).prop('disabled', true);
room.leave().then(onLeft, onLeft);
}).prop('disabled', false);
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} |
13. Mute/unmute audio and video of the published stream
stream.isAudioMuted(), stream.isVideoMuted(), stream.muteAudio(), stream.unmuteAudio(), stream.muteVideo(), stream.unmuteVideo() code
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function onMediaPublished(stream) {
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$("#localAudioToggle").text("Mute A").off('click').click(function(){
if (stream.isAudioMuted()) {
$(this).text("Mute A");
stream.unmuteAudio();
} else {
$(this).text("Unmute A");
stream.muteAudio();
}
}).prop('disabled', false);
$("#localVideoToggle").text("Mute V").off('click').click(function() {
if (stream.isVideoMuted()) {
$(this).text("Mute V");
stream.unmuteVideo();
} else {
$(this).text("Unmute V");
stream.muteVideo();
}
}).prop('disabled',false);
} |
14. Sending text message.
participant.sendMessage() code
When Send button is clicked,
- method room.getParticipants() is used to get the array of connected participants
- the message is sent to each participant
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function onJoined(room) { ... $('#sendMessageBtn').off('click').click(function(){ var message = field('message'); addMessage(connection.username(), message); $('#message').val(""); //broadcast message var participants = room.getParticipants(); ); for (var i = 0; i < participants.length; i++) { participants[i].sendMessage(message); } }).prop('disabled',false); $('#failedInfo').text(""); } |