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To examine the code, let’s take the version of thewebrtc-as-rtmp-republishing.jsfile with the hash of 48448b99eddb0da1248519290dba2d4d00d4a50566cc393, located here and  and available for download in the corresponding build 0.5.1428.2753.1977133.

The script establishes connection to the WCS server and manages publishing of the WebRTC stream. In addition, the script places the test RTMP player on the webpage and passes the resulting RTMP address to it for playback.

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Flashphoner.createSession() code

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        Flashphoner.createSession({urlServer: url}).on(SESSION_STATUS.ESTABLISHED, function(session){
            //session connected, start streaming
            startStreaming(session);
        }).on(SESSION_STATUS.DISCONNECTED, function(){
            setStatus(SESSION_STATUS.DISCONNECTED);
            $('#url').prop('disabled', false);
            onStopped();
        }).on(SESSION_STATUS.FAILED, function(){
            setStatus(SESSION_STATUS.FAILED);
            $('#url').prop('disabled', false);
            onStopped();
        });

3. Receiving the event confirming successful connection

ConnectionStatusEvent ESTABLISHED code

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        Flashphoner.createSession({urlServer: url}).on(SESSION_STATUS.ESTABLISHED, function(session){
            //session connected, start streaming
            startStreaming(session);
        }).on(SESSION_STATUS.DISCONNECTED, function(){
            ...
        }).on(SESSION_STATUS.FAILED, function(){
            ...
        });

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session.createStream(), publish() code

When the createStream() method is used to create the stream, aside from the standard parameters this field is also specified rtmpUrl. It contains the RTMP address of the server this stream will be republished to. The name of the republished RTMP stream is rtmp_{streamName}, where rtmp_ is the standard prefix set in the flashphoner.properties file.

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StreamStatusEvent PUBLISHING code

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    session.createStream({
        name: streamName,
        display: localVideo,
        cacheLocalResources: true,
        receiveVideo: false,
        receiveAudio: false,
        rtmpUrl: rtmpUrl
    }).on(STREAM_STATUS.PUBLISHING, function(publishStream){
        setStatus(STREAM_STATUS.PUBLISHING);
        onStarted(publishStream);
        sendDataToPlayer();
    }).on(STREAM_STATUS.UNPUBLISHED, function(){
        ...
    }).on(STREAM_STATUS.FAILED, function(){
        ...
    }).publish();

4. Using the test RTMP player.

loadPlayer() code

This function positions the player on the page using swfobject

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function loadPlayer() {
    detectFlash();
    var attributes = {};
    attributes.id = "player";
    attributes.name = "player";
    attributes.styleclass="center-block";
    var flashvars = {};
    var pathToSWF = "../../dependencies/rtmp_player/player.swf";
    var elementId = "player";
    var params = {};
    params.menu = "true";
    params.swliveconnect = "true";
    params.allowfullscreen = "true";
    params.allowscriptaccess = "always";
    params.bgcolor = "#777777";
    swfobject.embedSWF(pathToSWF, elementId, "350", "400", "11.2.202", "expressInstall.swf", flashvars, params, attributes);
}

sendDataToPlayer() code
This function forms the RTMP URL for the player and passes it for playback. Then this URL is simply put to the Stream field.

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