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Table of Contents

Overview

On demand, WCS can capture a WebRTC video stream published by another WCS server. The captured stream can be than broadcast to any of supported platformsusing any of supported technologies. Managing of WebRTC stream capturing is performed using REST API.

Operation flow chart

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  1. The browser connects to the WCS1 server via Websocket and sends the publish command.
  2. The browser captures the microphone and the camera and sends the WebRTC stream to the server.
  3. The REST client sends to the WCS2 server the /pull/pull query.
  4. WCS2 requests the stream from WCS1.
  5. WCS2 receives the WebRTC stream from WCS1.
  6. The second browser establishes a connection to the WCS2 server via Websokcet and sends the play command.
  7. The second browser receives the WebRTC stream and plays this stream on the page.

REST-queries

REST-query must be an HTTP/HTTPS POST request as follows:

  • - HTTP: http://test.flashphoner.com:8081/rest-api/pull/rtmp/pull
  • - HTTPS: https://test.flashphoner.com:8444/rest-api/pull/rtmp/pull

Where:

  • test.flashphoner.com - is the address of the WCS server
  • - 8081 - is the standard REST / HTTP port of the WCS server
  • 8444 - is the standard HTTPS port
  • rest-api - is the required part of the URL
  • - /pull/rtmp/pull - is the REST method used

 REST-methods and response statuses

...

REST-method

...

Example of REST-query

...

Example of REST response

...

Response status

...

Description

...

/pull/pull

...

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{  
   "uri":"wss://demo.flashphoner.com:8443",
   "localStreamName": "testStream",
   "remoteStreamName": "testStream"
}

409 - Conflict

500 - Internal error

Pull the WebRTC stream at the specified URL

...

/pull/find_all

...

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{
"localMediaSessionId": "5a072377-73c1-4caf-abd3",
"remoteMediaSessionId": null,
"localStreamName": "testStream",
"remoteStreamName": "testStream",
"uri": "wss://demo.flashphoner.com:8443",
"status": "NEW"

...

200 – streams are found

500 - Internal error

...

Find all pulled WebRTC streams

...

/pull/terminate

...

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{  
   "uri":"wss://demo.flashphoner.com:8443",
   "localStreamName": "testStream",
   "remoteStreamName": "testStream"
}

...

200 - stream terminated

500 - Internal error

...

Terminate the pulled WebRTC stream

Parameters

...

Parameter name

...

Description

...

Example

...

uri

...

Websocket URL of WCS server

...

wss://demo.flashphoner.com:8443

...

localMediaSessionId

...

Session identifier

...

5a072377-73c1-4caf-abd3

...

remoteMediaSessionId

...

Session identifier on the remote server

...

12345678-abcd-dead-beaf

...

localStreamName

...

Local name assigned to the captured stream. By this name the stream can be requested from the WCS server

...

testStream

...

remoteStreamName

...

Captured stream name on the remote server

...

testStream

...

status

...

Current stream status

...

NEW

Configuration

By default, WebRTC stream is pulled over unsecure Websocket connection, i.e. WCS server URL has to be set as ws://demo.flashphoner.com:8080. To use Secure Websocket, the parameter must be set in file flashphoner.properties

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wcs_agent_ssl=true

This change has to be made on both WCS servers: the server that publishes the stream and the server that pulls it.

Quick manual on testing

1. For this test we use:

  • two WCS servers;
  • the Chrome browser and a REST-client to send queries to the server;
  • the Two Way Streaming web application to publish the stream;
  • the Player web application to play the captured stream in the browser.

2. Open the Two Way Streaming web application and publish the stream on the server

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3. Open the REST client. Send the /pull/pull query and specify the following parameters:

  • URL of the WCS server the stream is captured from;
  • stream name published on the server
  • local stream name

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4. Make sure the server captured the stream. To do this, send the /pull/find_all query:

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5. Open the Player web application and put in the local stream name into the Stream field, then click Start

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Call flow

Below is the call flow when using the Two Way Streaming example to publish a stream on one WCS server and playing that stream on another WCS server

two_way_streaming.html

two_way_streaming.js

player.html

player.js

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...

Flashphoner.createSession(); code

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    Flashphoner.createSession({urlServer: url}).on(SESSION_STATUS.ESTABLISHED, function (session) {
        setStatus("#connectStatus", session.status());
        onConnected(session);
    }).on(SESSION_STATUS.DISCONNECTED, function () {
        setStatus("#connectStatus", SESSION_STATUS.DISCONNECTED);
        onDisconnected();
    }).on(SESSION_STATUS.FAILED, function () {
        setStatus("#connectStatus", SESSION_STATUS.FAILED);
        onDisconnected();
    });

2. Receiving from the server an event confirming successful connection.

ConnectionStatusEvent ESTABLISHED code

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    Flashphoner.createSession({urlServer: url}).on(SESSION_STATUS.ESTABLISHED, function (session) {
        setStatus("#connectStatus", session.status());
        onConnected(session);
    }).on(SESSION_STATUS.DISCONNECTED, function () {
        ...
    }).on(SESSION_STATUS.FAILED, function () {
        ...
    });

...

stream.publish(); code

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    session.createStream({
        name: streamName,
        display: localVideo,
        cacheLocalResources: true,
        receiveVideo: false,
        receiveAudio: false
    }).on(STREAM_STATUS.PUBLISHING, function (stream) {
        ...
    }).on(STREAM_STATUS.UNPUBLISHED, function () {
        ...
    }).on(STREAM_STATUS.FAILED, function () {
        ...
    }).publish();

...

StreamStatusEvent, status PUBLISHING code

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    session.createStream({
        name: streamName,
        display: localVideo,
        cacheLocalResources: true,
        receiveVideo: false,
        receiveAudio: false
    }).on(STREAM_STATUS.PUBLISHING, function (stream) {
        setStatus("#publishStatus", STREAM_STATUS.PUBLISHING);
        onPublishing(stream);
    }).on(STREAM_STATUS.UNPUBLISHED, function () {
        ...
    }).on(STREAM_STATUS.FAILED, function () {
        ...
    }).publish();

...

6. Sending the /pull/pull REST query to the second server

7. Requesting the stream from the first server

8. Sending the audio- video stream via WebRTC to the second server

9. Establishing connection to the second server.

Flashphoner.createSession(); code

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    Flashphoner.createSession({urlServer: url}).on(SESSION_STATUS.ESTABLISHED, function(session){
        setStatus(session.status());
        //session connected, start playback
        playStream(session);
    }).on(SESSION_STATUS.DISCONNECTED, function(){
        setStatus(SESSION_STATUS.DISCONNECTED);
        onStopped();
    }).on(SESSION_STATUS.FAILED, function(){
        setStatus(SESSION_STATUS.FAILED);
        onStopped();
    });

10. Receiving from the server and event confirming successful connection.

ConnectionStatusEvent ESTABLISHED code

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    Flashphoner.createSession({urlServer: url}).on(SESSION_STATUS.ESTABLISHED, function(session){
        setStatus(session.status());
        //session connected, start playback
        playStream(session);
    }).on(SESSION_STATUS.DISCONNECTED, function(){
        ...
    }).on(SESSION_STATUS.FAILED, function(){
        ...
    });

...

stream.play(); code

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    stream = session.createStream(options).on(STREAM_STATUS.PENDING, function(stream) {
        var video = document.getElementById(stream.id());
        if (!video.hasListeners) {
            video.hasListeners = true;
            video.addEventListener('playing', function () {
                $("#preloader").hide();
            });
            video.addEventListener('resize', function (event) {
                var streamResolution = stream.videoResolution();
                if (Object.keys(streamResolution).length === 0) {
                    resizeVideo(event.target);
                } else {
                    // Change aspect ratio to prevent video stretching
                    var ratio = streamResolution.width / streamResolution.height;
                    var newHeight = Math.floor(options.playWidth / ratio);
                    resizeVideo(event.target, options.playWidth, newHeight);
                }
            });
        }
        ...
    });
    stream.play();

12. Receiving from the server an event confirming successful capturing and playing of the stream.

StreamStatusEvent, status PLAYING code

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    stream = session.createStream(options).on(STREAM_STATUS.PENDING, function(stream) {
        ...
    }).on(STREAM_STATUS.PLAYING, function(stream) {
        $("#preloader").show();
        setStatus(stream.status());
        onStarted(stream);
    }).on(STREAM_STATUS.STOPPED, function() {
        ...
    }).on(STREAM_STATUS.FAILED, function(stream) {
        ...
    }).on(STREAM_STATUS.NOT_ENOUGH_BANDWIDTH, function(stream){
        ...
    });
    stream.play();

13. Sending the audio- video stream via WebRTC

14. Stopping playback of the stream

stream.stop(); code

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function onStarted(stream) {
    $("#playBtn").text("Stop").off('click').click(function(){
        $(this).prop('disabled', true);
        stream.stop();
    }).prop('disabled', false);
    ...
}

15. Receiving from the server an event confirming successful unpublishing of the stream.

StreamStatusEvent, status STOPPED code

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    stream = session.createStream(options).on(STREAM_STATUS.PENDING, function(stream) {
        ...
    }).on(STREAM_STATUS.PLAYING, function(stream) {
        ...
    }).on(STREAM_STATUS.STOPPED, function() {
        setStatus(STREAM_STATUS.STOPPED);
        onStopped();
    }).on(STREAM_STATUS.FAILED, function(stream) {
        ...
    }).on(STREAM_STATUS.NOT_ENOUGH_BANDWIDTH, function(stream){
        ...
    });
    stream.play();

16. Stopping publishing the stream.

stream.stop(); code

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function onPublishing(stream) {
    $("#publishBtn").text("Stop").off('click').click(function () {
        $(this).prop('disabled', true);
        stream.stop();
    }).prop('disabled', false);
    $("#publishInfo").text("");
}

17. Receiving from the server an event confirming successful unpublishing of the stream.

StreamStatusEvent, status UNPUBLISHED code

...

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...

Include Page
WCS5EN:From another WCS server via WebRTC
WCS5EN:From another WCS server via WebRTC