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WCS5EN:Taking a PNG snapshot of the stream
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WCS5EN:Taking a PNG snapshot of the stream
Table of Contents

Overview

WCS provides a way to take a snapshot of the published stream using REST-queries as well as using JavaScript API.

Supported protocols

  • WebRTC
  • RTMP
  • RTSP

Supported snapshot formats

  • PNG

Operation flowchart

1: Using the REST query

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  1. The browser connects to the server via the Websocket protocol and sends the publish command.
  2. The browser captures the microphone and the camera and sends the WebRTC stream to the server.
  3. The REST client sends to the WCS the /stream/snapshot REST query.
  4. The REST client receives a response with the base64-encoded snapshot of the stream.

2: Using JavaScript API

Image Added

  1. The browser connects to the server via the Websocket protocol and sends the publish command.
  2. The browser captures the microphone and the camera and sends the WebRTC stream to the server.
  3. The second browser establishes a connection also via Websocket and sends the play command.
  4. The second browser receives the WebRTC stream and plays this stream on the page.
  5. The second browser invokes stream.snapshot() to take a snapshot.
  6. The second browser receives a response with the base64-encoded snapshot of the stream.

REST queries

WCS-server supports the /stream/snapshot REST method to take a snapshot:

A REST-query must be an HTTP/HTTPS POST request as follows:

Here:

  • streaming.flashphoner.com - is the address WCS server
  • 8081 - is the standard REST / HTTP port of the WCS server
  • 8444 - is the standard HTTPS port
  • rest-api - is the required part of the URL
  • /stream/snapshot - is the REST method used

REST-methods and response statuses

REST-method

Example of the REST query

Example of the REST response body

Response statuses

/stream/snapshot

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{
  "streamName" : "64966f33"
}
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{
"data": "iVBORw0KGgoAAAANSUhEUgAAAUAAAADwCAYAAABxLb1rAAAACXBIWXMAAAAAAAAAAQCEeRdzAAAQAElEQVR4nOzd95Pcd37feVjhrFKwXT6fr+r+gPvh6nx1V5bvLMt3liXbkiWtrF1v1O5qVxu4icucwUyABAMIAgSIQOQcBzlnzAADDIDJuadzzjmH173f7+/302l6gO4GiCHIZtWjeqZnejAAu5/9+XzD57tgwYIF6Ojo6PiSmvdfoKOjo2O+zPsv0NHR0TFf5v0X6Ojo6Jgv8/4LdHR0dMyXef8FOjo6OubLvP8CHR0dHfNl3n+Bjo6Ojvky779AR0dHx3yZ91+go6OjY77M+y/Q0dHRMV/m/Rfo6OjomC/z/gt0dHR0zJd5/wU6Ojo65su8/wIdHR0d82Xef4GOjo6O+TLvv0BHR0fHfJn3X6Cjo6Njvsz7L9DR0dExX+b9F+jo6OiYL/P+C3R0dHTMl3n/BTo6Ojrmy7z/Ah0dHR1t+Ue636rzGzr19Tv8jPn/S3R0dHS04z4E8HfR0dHR8XD5DaGC94/rdALY0dHxBXafAlj/wI6OjofPb7foXh//edcJYEfHl4gaCd0tDPXf0+rjHxbNT4F/6/fR0dHxkPsNnhb+DvnNO7zYf1P7nt/8vTYf/3nzj8hvk/+B/GPt76DIfey3dHP8jN/8g/8JHR0dD7d/9Hv/Ixb87j/Hgt/5ZzSt+6dY8D/8Eyz47T+o4Pv4a/Q9v/H7/6L1x3+e8O+m/134d/+tf/Iv8dv/9H/G7/zz/6Xs9/7ZvxS//8/+hfiDP/gD/P7v/z5+7/d+D7/7u7+L3/md3xELVl6PoaOj4"
}

200 - Snapshot is taken

404 - Stream not found

Parameters

Parameter name

Description

Example

streamName

Unique stream name

64966f33

data

Snapshot file encoded to base64

iVBORw0KGgoAAAANSUhEUgAAAUAAAADwCAYAAABxLb1rAAAACXBIWXMAAAAAAAAAAQCEeRdzAAAQA

Sending the REST query to the WCS server

To send the REST query to the WCS server you need to use a REST-client.

JavaScript API

The snapshot method of the Stream object in WebSDK is intended to take stream snapshots. Example of use of this method can be found in the Stream Snapshot web applications that publishes a stream and take a snapshot.

stream-snapshot.html

stream-snapshot.js

1. Creating a new stream from the published stream

code:

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function snapshot(name) {
    setSnapshotStatus();
    var session = Flashphoner.getSessions()[0];
    session.createStream({name: name}).on(STREAM_STATUS.SNAPSHOT_COMPLETE, function(stream){
    ...
}


2. Invoking the snapshot() method

code:

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function snapshot(name) {
    setSnapshotStatus();
    var session = Flashphoner.getSessions()[0];
    session.createStream({name: name}).on(STREAM_STATUS.SNAPSHOT_COMPLETE, function(stream){
        ...
    }).snapshot();
}


3. Upon receiving the SNAPSHOT_COMPLETE event, the stream.getInfo() function returns the base64 encoded snapshot

code:

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function snapshot(name) {
    setSnapshotStatus();
    var session = Flashphoner.getSessions()[0];
    session.createStream({name: name}).on(STREAM_STATUS.SNAPSHOT_COMPLETE, function(stream){
        console.log("Snapshot complete");
        setSnapshotStatus(STREAM_STATUS.SNAPSHOT_COMPLETE);
        snapshotImg.src = "data:image/png;base64,"+stream.getInfo();
        ...
}


4. The stream stops

code:

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function snapshot(name) {
    setSnapshotStatus();
    var session = Flashphoner.getSessions()[0];
    session.createStream({name: name}).on(STREAM_STATUS.SNAPSHOT_COMPLETE, function(stream){
        ...
        stream.stop();
    }).on(STREAM_STATUS.FAILED, function(stream){
        setSnapshotStatus(STREAM_STATUS.FAILED);
        console.log("Snapshot failed, info: " + stream.getInfo());
    }).snapshot();
}

Quick manual on testing

1. For the test we use:

2. Open the page of the Two Way Streaming application. Click "Connect", then click "Publish" to publish the stream:

Image Added


3. Open the REST-client. Send the /stream/snapshot query and pass the name of the published stream in parameters:

Image Added


4. Make sure the response is received:

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5. Open the online decoder and copy the response content to the form, then click "Convert the source data":

Image Added


6. Here is the snapshot we have received:

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Call flow

Below is the call flow when using the Stream Snapshot example to publish the stream and take a snapshot

stream-snapshot.html

stream-snapshot.js

Image Added

1. Establishing a connection to the server.

Flashphoner.createSession(); code

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        Flashphoner.createSession({urlServer: url}).on(SESSION_STATUS.ESTABLISHED, function(session){
            ...
        });



2. Receiving from the server and event confirming successful connection.

ConnectionStatusEvent ESTABLISHED code

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        Flashphoner.createSession({urlServer: url}).on(SESSION_STATUS.ESTABLISHED, function(session){
            //session connected, start streaming
            startStreaming(session);
        }).on(SESSION_STATUS.DISCONNECTED, function(){
            ...
        }).on(SESSION_STATUS.FAILED, function(){
            ...
        });


3. Publishing the stream.

stream.publish(); code

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    session.createStream({
        name: streamName,
        display: localVideo,
        cacheLocalResources: true,
        receiveVideo: false,
        receiveAudio: false
        ...
    }).publish();


4. Receiving from the server an event confirming successful publishing of the stream.

StreamStatusEvent, status PUBLISHING code

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     session.createStream({
        name: streamName,
        display: localVideo,
        cacheLocalResources: true,
        receiveVideo: false,
        receiveAudio: false
    }).on(STREAM_STATUS.PUBLISHING, function(publishStream){
        setStatus(STREAM_STATUS.PUBLISHING);
        onPublishing(publishStream);
    }).on(STREAM_STATUS.UNPUBLISHED, function(){
        ...
    }).on(STREAM_STATUS.FAILED, function(stream){
        ...
    }).publish();


5. Sending the audio and video stream via WebRTC

6. Taking a snapshot of the broadcast. A new stream is created from the published one specially to take a snapshot.

stream.snapshot(); code

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function snapshot(name) {
    setSnapshotStatus();
    var session = Flashphoner.getSessions()[0];
    session.createStream({name: name}).on(STREAM_STATUS.SNAPSHOT_COMPLETE, function(stream){
        console.log("Snapshot complete");
        setSnapshotStatus(STREAM_STATUS.SNAPSHOT_COMPLETE);
        snapshotImg.src = "data:image/png;base64,"+stream.getInfo();
        //remove failed callback
        stream.on(STREAM_STATUS.FAILED, function(){});
        //release stream object
        stream.stop();
    }).on(STREAM_STATUS.FAILED, function(stream){
        setSnapshotStatus(STREAM_STATUS.FAILED);
        console.log("Snapshot failed, info: " + stream.getInfo());
    }).snapshot();
}


7. Stopping publishing the stream.

stream.stop(); code

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function onPublishing(stream) {
    $("#publishBtn").text("Stop").off('click').click(function(){
        $(this).prop('disabled', true);
        stream.stop();
    }).prop('disabled', false);
    ...
}


8. Receiving from the server an event confirming unpublishing the stream.

StreamStatusEvent, status UNPUBLISHED code

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     session.createStream({
        name: streamName,
        display: localVideo,
        cacheLocalResources: true,
        receiveVideo: false,
        receiveAudio: false
    }).on(STREAM_STATUS.PUBLISHING, function(publishStream){
        ...
    }).on(STREAM_STATUS.UNPUBLISHED, function(){
        setStatus(STREAM_STATUS.UNPUBLISHED);
        //enable start button
        onUnpublished();
    }).on(STREAM_STATUS.FAILED, function(stream){
        ...
    }).publish();

Automatic stream snapshot taking

If necessary, snapshots for every stream published of supported format can be taken automatically. This feature can be enabled with the following parameter in flashphoner.properties file

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snapshot_auto_enabled=true

Snapshot pictures placement can be set with the following parameter

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snapshot_auto_dir=/usr/local/FlashphonerWebCallServer/snapshots

In this folder, subfolder will be created for every stream. The subfolders name is formed from stream mediasession identifier (by default_

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snapshot_auto_naming=mediaSessionId

or stream name

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snapshot_auto_naming=streamName

Snapshot pictures are consistently numbered and are created periodically with the following setting

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snapshot_auto_rate=30

In this case, snapshot will be created from every 30 frame.

To save disk space, snspshot pictures amount can be limited using the following parameter

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snapshot_auto_retention=20

In this case, last 20 snapshot pictures will be stored in stream subfolder.

Snapshot pictures numeration will be continued if stream with same name is published.