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Supported platforms and browsers
Chrome | Firefox | Safari 11 | Chromium Edge | ||
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Windows | + | + | + | ||
Mac OS | + | + | + | ||
Android | + | + | + | ||
iOS | - | -+ (iOS 14.6+) | + (iOS 14.6+) | + |
Supported codecs
- Video: H.264, VP8
- Audio: Opus, G.711
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Below is the call flow when using the Conference example.
1. Participant 1 establishes a connection to the server.
FlashphonerRoomApi.roomApi.connect(); code
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connection = Flashphoner.roomApiRoomApi.connect({urlServer: url, username: username}).on(SESSION_STATUS.FAILED, function(session){ setStatus('#status', session.status()); onLeft(); }).on(SESSION_STATUS.DISCONNECTED, function(session) { setStatus('#status', session.status()); onLeft(); }).on(SESSION_STATUS.ESTABLISHED, function(session) { setStatus('#status', session.status()); joinRoom(); }); |
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2. Participant 1 receives from the server an event confirming successful connection.
ConnectionStatusEvent ESTABLISHED ESTABLISHED code
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connection = Flashphoner.roomApiRoomApi.connect({urlServer: url, username: username}).on(SESSION_STATUS.FAILED, function(session){ ... }).on(SESSION_STATUS.DISCONNECTED, function(session) { ... }).on(SESSION_STATUS.ESTABLISHED, function(session) { setStatus('#status', session.status()); joinRoom(); }); |
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3. Participant 1 enters the chat room.
connection.join(); code
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connection.join({name: getRoomName()}).on(ROOM_EVENT.STATE, function(room){ ... }); |
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4. Participant 1 receives from the server an event describing the state of the room.
RoomStatusEvent STATE STATE code
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connection.join({name: getRoomName()}).on(ROOM_EVENT.STATE, function(room){ var participants = room.getParticipants(); console.log("Current number of participants in the room: " + participants.length); if (participants.length >= _participants) { console.warn("Current room is full"); $("#failedInfo").text("Current room is full."); room.leave().then(onLeft, onLeft); return false; } setInviteAddress(room.name()); if (participants.length > 0) { var chatState = "participants: "; for (var i = 0; i < participants.length; i++) { installParticipant(participants[i]); chatState += participants[i].name(); if (i != participants.length - 1) { chatState += ","; } } addMessage("chat", chatState); } else { addMessage("chat", " room is empty"); } publishLocalMedia(room); onJoined(room); ... }); |
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5. Participant 1 publishes the media stream.
room.publish(); code
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room.publish({ display: display, constraints: constraints, record: false, receiveVideo: false, receiveAudio: false ... }); |
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6. Participant 1 receives from the server an event confirming successful publishing of the stream.
StreamStatusEvent PUBLISHING PUBLISHING code
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room.publish({ display: display, constraints: constraints, record: false, receiveVideo: false, receiveAudio: false }).on(STREAM_STATUS.FAILED, function (stream) { ... }).on(STREAM_STATUS.PUBLISHING, function (stream) { setStatus("#localStatus", stream.status()); onMediaPublished(stream); }).on(STREAM_STATUS.UNPUBLISHED, function(stream) { ... }); |
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12. Participant 1 receives from the server an event informing that participant 2 has joined.
RoomStatusEvent JOINED JOINED code
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connection.join({name: getRoomName()}).on(ROOM_EVENT.STATE, function(room){ ... }).on(ROOM_EVENT.JOINED, function(participant){ installParticipant(participant); addMessage(participant.name(), "joined"); }).on(ROOM_EVENT.LEFT, function(participant){ ... }).on(ROOM_EVENT.PUBLISHED, function(participant){ ... }).on(ROOM_EVENT.FAILED, function(room, info){ ... }).on(ROOM_EVENT.MESSAGE, function(message){ ... }); |
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17. Participant 1 leaves the chat room.
room.leave(); code
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function onJoined(room) { $("#joinBtn").text("Leave").off('click').click(function(){ $(this).prop('disabled', true); room.leave().then(onLeft, onLeft); }).prop('disabled', false); ... } |
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18. Participants of the room receive from the server an event informing that participant 1 has left the room.
RoomStatusEvent LEFT LEFT code
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connection.join({name: getRoomName()}).on(ROOM_EVENT.STATE, function(room){ ... }).on(ROOM_EVENT.JOINED, function(participant){ ... }).on(ROOM_EVENT.LEFT, function(participant){ //remove participant removeParticipant(participant); addMessage(participant.name(), "left"); }).on(ROOM_EVENT.PUBLISHED, function(participant){ ... }).on(ROOM_EVENT.FAILED, function(room, info){ ... }).on(ROOM_EVENT.MESSAGE, function(message){ ... }); |
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In thei case, all the room streams will be reocrded to one file. When the last participant leaves the room is finalized, the recording will also be stopped, and the script set in the following parameter will be automatically launched
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8. Recording file mixing may take a long time depending on recording length, CPU and dick I/O performance. When miximg is done, download the file from /usr/local/FlashphonerWebCallServer/records folder or open in browser by /client/records link
Room finalizing
Room exists until at leats one participant is connected. When the last participant calls room.leave() function, the room is finalized.
If the last participant refreshes web page or loses server connection without calling room.leave(), the room will be active during the time interval set by the following parameter in milliseconds
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room_idle_timeout=60000 |
By default, the interval is 60 seconds. When time is expired, the room is finalized.
Known issues
1. Non-latin characters should be encoded while messaging
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