SFU Player¶
The example shows how to play a number of streams in one WebRTC connection with simulcast. A room is considered to be a publishing unit, that is, viewers who connect to this room receive all the streams published in it.
On the screenshots below:
- Server url - Websocket URL of WCS server
- Room name - room name
- Player - viewer nickname
- 180p send, 360p send , 720p send - quality switch buttons
Note that audio tracks are playing in a separate audio tags.
Example source code¶
The source code consists of the following modules:
- player.html - HTML page
- player.css - HTML page styles
- player.js - main application logic
- config.json - client configuration file, contains room description
Analyzing the code¶
To analyze the example source code, take the file player.js version available here
1. Local variables¶
Local variables declaration to work with constants, SFU SDK, to display video and to work with client configuration
const constants = SFU.constants;
const sfu = SFU;
let mainConfig;
let remoteDisplay;
let playState;
const PLAY = "play";
const STOP = "stop";
const PRELOADER_URL="../commons/media/silence.mp3"
2. Default configuration¶
Default room configuration to use if there is no config.json file found
const defaultConfig = {
room: {
url: "ws://127.0.0.1:8080",
name: "ROOM1",
pin: "1234",
nickName: "User1"
}
};
3. Object to store current playback state¶
The object should keep Websocket session data, WebRTC connection data and room data, and shoukd form HTML tags ids to access them from code.
const CurrentState = function(prefix) {
let state = {
prefix: prefix,
pc: null,
session: null,
room: null,
roomEnded: false,
set: function(pc, session, room) {
state.pc = pc;
state.session = session;
state.room = room;
state.roomEnded = false;
},
clear: function() {
state.room = null;
state.session = null;
state.pc = null;
state.roomEnded = false;
},
setRoomEnded: function() {
state.roomEnded = true;
},
buttonId: function() {
return state.prefix + "Btn";
},
buttonText: function() {
return (state.prefix.charAt(0).toUpperCase() + state.prefix.slice(1));
},
inputId: function() {
return state.prefix + "Name";
},
statusId: function() {
return state.prefix + "Status";
},
formId: function() {
return state.prefix + "Form";
},
errInfoId: function() {
return state.prefix + "ErrorInfo";
},
is: function(value) {
return (prefix === value);
},
isActive: function() {
return (state.room && !state.roomEnded && state.pc);
},
isConnected: function() {
return (state.session && state.session.state() === constants.SFU_STATE.CONNECTED);
},
isRoomEnded: function() {
return state.roomEnded;
}
};
return state;
}
4. Initialization¶
init()
code
The init()
function is called on page load and:
- initializes state objects
- reads config.json file or default configuration
- initializes input fields
const init = function() {
let configName = getUrlParam("config") || "./config.json";
...
playState = CurrentState(PLAY);
$.getJSON(configName, function(cfg){
mainConfig = cfg;
onDisconnected(playState);
}).fail(function(e){
//use default config
console.error("Error reading configuration file " + configName + ": " + e.status + " " + e.statusText)
console.log("Default config will be used");
mainConfig = defaultConfig;
onDisconnected(playState);
});
$("#url").val(setURL());
$("#roomName").val("ROOM1-"+createUUID(4));
$("#playName").val("Player1-"+createUUID(4));
}
5. Establishing server connection¶
connect()
, SFU.createRoom()
code
The connect()
function is called by Play click:
- creates
PeerConnection
object - cleans the previous session state displayed
- sets up room configuration and creates Websocket session
- subscribes to Websocket session events
const connect = async function(state) {
//create peer connection
const pc = new RTCPeerConnection();
//get config object for room creation
const roomConfig = getRoomConfig(mainConfig);
roomConfig.url = $("#url").val();
roomConfig.roomName = $("#roomName").val();
roomConfig.nickname = $("#" + state.inputId()).val();
// clean state display items
setStatus(state.statusId(), "");
setStatus(state.errInfoId(), "");
// connect to server and create a room if not
try {
const session = await sfu.createRoom(roomConfig);
// Set up session ending events
session.on(constants.SFU_EVENT.DISCONNECTED, function() {
onStopClick(state);
onDisconnected(state);
setStatus(state.statusId(), "DISCONNECTED", "green");
}).on(constants.SFU_EVENT.FAILED, function(e) {
onStopClick(state);
onDisconnected(state);
setStatus(state.statusId(), "FAILED", "red");
if (e.status && e.statusText) {
setStatus(state.errInfoId(), e.status + " " + e.statusText, "red");
} else if (e.type && e.info) {
setStatus(state.errInfoId(), e.type + ": " + e.info, "red");
}
});
// Connected successfully
onConnected(state, pc, session);
setStatus(state.statusId(), "ESTABLISHED", "green");
} catch(e) {
onDisconnected(state);
setStatus(state.statusId(), "FAILED", "red");
setStatus(state.errInfoId(), e, "red");
}
}
6. Playback start after session establishing¶
onConnected()
code
The onConnected()
function:
- sets up Stop button click actions
- subscribes to room error events
- calls playback function
const onConnected = async function(state, pc, session) {
state.set(pc, session, session.room());
$("#" + state.buttonId()).text("Stop").off('click').click(function () {
onStopClick(state);
});
$('#url').prop('disabled', true);
$("#roomName").prop('disabled', true);
$("#" + state.inputId()).prop('disabled', true);
// Add errors displaying
state.room.on(constants.SFU_ROOM_EVENT.FAILED, function(e) {
setStatus(state.errInfoId(), e, "red");
state.setRoomEnded();
onStopClick(state);
}).on(constants.SFU_ROOM_EVENT.OPERATION_FAILED, function (e) {
onOperationFailed(state, e);
}).on(constants.SFU_ROOM_EVENT.ENDED, function (e) {
setStatus(state.errInfoId(), "Room "+state.room.name()+" has ended", "red");
state.setRoomEnded();
onStopClick(state);
}).on(constants.SFU_ROOM_EVENT.DROPPED, function (e) {
setStatus(state.errInfoId(), "Dropped from the room "+state.room.name()+" due to network issues", "red");
state.setRoomEnded();
onStopClick(state);
});
await playStreams(state);
// Enable button after starting playback #WCS-3635
$("#" + state.buttonId()).prop('disabled', false);
}
7. Streams playback¶
playStreams()
, SFURoom.join()
, initRemoteDisplay()
code
The playStreams()
function:
- initializes a base container tag to display incoming media streams
- negotiates WebRTC connection
const playStreams = async function(state) {
//create remote display item to show remote streams
try {
remoteDisplay = initDefaultRemoteDisplay(state.room, document.getElementById("remoteVideo"), {quality: true});
// Start WebRTC negotiation
await state.room.join(state.pc, null, null, 1);
} catch(e) {
if (e.type === constants.SFU_ROOM_EVENT.OPERATION_FAILED) {
onOperationFailed(state, e);
} else {
console.error("Failed to play streams: " + e);
setStatus(state.errInfoId(), e.name, "red");
onStopClick(state);
}
}
}
8. Playback stopping¶
stopStreams()
, remoteDisplay.stop()
code
9. Play click action¶
onStartClick()
, playFirstSound()
, connect()
code
The onStartClick()
function:
- validates input fields
- in Safari browser, calls
playFirstSound()
before playback to automatically play incoming audio - calls
connect()
function
const onStartClick = function(state) {
if (validateForm("connectionForm") && validateForm(state.formId())) {
$("#" + state.buttonId()).prop('disabled', true);
if (state.is(PLAY) && Browser().isSafariWebRTC()) {
playFirstSound(document.getElementById("main"), PRELOADER_URL).then(function () {
connect(state);
});
} else {
connect(state);
}
}
}
10. Stop click actions¶
onStopClick()
, Session.disconnect()
code
The onStopClick()
function:
- stops playback
- disconects Websocket session
const onStopClick = async function(state) {
stopStreams(state);
if (state.isConnected()) {
$("#" + state.buttonId()).prop('disabled', true);
await state.session.disconnect();
onDisconnected(state);
}
}
11. Websocket session disconnection actions¶
onDisconnected()
code
The onDisconnected()
functions:
- sets up Play click actions
- enables Server url and Room name fields access, if there's no parallel session
const onDisconnected = function(state) {
state.clear();
$("#" + state.buttonId()).text(state.buttonText()).off('click').click(function () {
onStartClick(state);
}).prop('disabled', false);
$('#url').prop('disabled', false);
$("#roomName").prop('disabled', false);
$("#" + state.inputId()).prop('disabled', false);
}