WebRTC ABR Player¶
The example shows how a stream published to WCS server may be played in a number of video qualities via WebRTC.
On the screenshot below:
- Server url - WCS server websocket URL
- Stream name - stream name to play
- Auto, 240p send, 480p send, 720p send - quality switching buttons named by quality profiles from /usr/local/FlashphonerWebCallServer/conf/wcs_sfu_bridge_profiles.yml file
Note that audio track is playing separately
Example source code¶
The source code consists of the following modules:
- player.html - HTML page
- player.css - HTML page styles
- player.js - main application logic
Analyzing the code¶
To analyze the example source code, take the file player.js version available here
1. Local variables¶
Local variables declaration to work with constants, SFU SDK, to display video and to work with client configuration
const constants = SFU.constants;
const sfu = SFU;
const PRELOADER_URL="../commons/media/silence.mp3";
const playStatus = "playStatus";
const playErrorInfo = "playErrorInfo";
2. Object to store current playback state¶
The object should keep Websocket session data, WebRTC connection data, room data and object to display tracks data
const CurrentState = function() {
let state = {
pc: null,
session: null,
room: null,
display: null,
roomEnded: false,
set: function(pc, session, room) {
state.pc = pc;
state.session = session;
state.room = room;
state.roomEnded = false;
},
clear: function() {
state.room = null;
state.session = null;
state.pc = null;
state.roomEnded = false;
},
setRoomEnded: function() {
state.roomEnded = true;
},
isRoomEnded: function() {
return state.roomEnded;
},
isConnected: function() {
return (state.session && state.session.state() === constants.SFU_STATE.CONNECTED);
},
isActive: function() {
return (state.room && !state.roomEnded && state.pc);
},
setDisplay: function (display) {
state.display = display;
},
disposeDisplay: function () {
if (state.display) {
state.display.stop();
state.display = null;
}
}
};
return state;
}
3. Initialization¶
init()
code
The init()
function is called on page load and:
- initializes state objects
- initializes input fields
const init = function() {
$("#playBtn").prop('disabled', true);
$("#url").prop('disabled', true);
$("#streamName").prop('disabled', true);
onDisconnected(CurrentState());
$("#url").val(setURL());
}
4. Establishing server connection¶
RTCPeerConnection()
, SFU.createRoom()
code
The connect()
function is called by Play button click:
- creates
PeerConnection
object - cleans the previous session state displayed
- sets up room configuration and creates Websocket session
- subscribes to Websocket session events
const connect = async function(state) {
// Create peer connection
let pc = new RTCPeerConnection();
// Create a config to connect to SFU room
const roomConfig = {
// Server websocket URL
url: $("#url").val(),
// Use stream name as room name to play ABR
roomName: $("#streamName").val(),
// Make a random participant name from stream name
nickname: "Player-" + $("#streamName").val() + "-" + createUUID(4),
// Set room pin
pin: 123456
}
// Clean state display items
setStatus(playStatus, "");
setStatus(playErrorInfo, "");
try {
// Connect to the server (room should already exist)
const session = await sfu.createRoom(roomConfig);
// Set up session ending events
session.on(constants.SFU_EVENT.DISCONNECTED, function() {
onStopClick(state);
onDisconnected(state);
setStatus(playStatus, "DISCONNECTED", "green");
}).on(constants.SFU_EVENT.FAILED, function(e) {
onStopClick(state);
onDisconnected(state);
setStatus(playStatus, "FAILED", "red");
if (e.status && e.statusText) {
setStatus(playErrorInfo, e.status + " " + e.statusText, "red");
} else if (e.type && e.info) {
setStatus(playErrorInfo, e.type + ": " + e.info, "red");
}
});
// Connected successfully
onConnected(state, pc, session);
setStatus(playStatus, "CONNECTING...", "black");
} catch(e) {
onDisconnected(state);
setStatus(playStatus, "FAILED", "red");
setStatus(playErrorInfo, e, "red");
}
}
5. Playback start after session establishing¶
onConnected()
code
The onConnected()
function:
- sets up Stop button click actions
- subscribes to
SFU_ROOM_EVENT.PARTICIPANT_LIST
event to check if the stream is published in the room - subscribes to room error events
- calls playback function
const onConnected = async function(state, pc, session) {
state.set(pc, session, session.room());
$("#playBtn").text("Stop").off('click').click(function () {
onStopClick(state);
});
$('#url').prop('disabled', true);
$("#streamName").prop('disabled', true);
// Add room event handling
state.room.on(constants.SFU_ROOM_EVENT.PARTICIPANT_LIST, function(e) {
// If the room is empty, the stream is not published yet
if (!e.participants || e.participants.length === 0) {
setStatus(playErrorInfo, "ABR stream is not published", "red");
onStopClick(state);
}
else {
setStatus(playStatus, "ESTABLISHED", "green");
$("#placeholder").hide();
}
}).on(constants.SFU_ROOM_EVENT.FAILED, function(e) {
// Display error state
setStatus(playErrorInfo, e, "red");
}).on(constants.SFU_ROOM_EVENT.OPERATION_FAILED, function (e) {
onOperationFailed(state);
}).on(constants.SFU_ROOM_EVENT.ENDED, function () {
// Publishing is stopped, dispose playback and close connection
setStatus(playErrorInfo, "ABR stream is stopped", "red");
state.setRoomEnded();
onStopClick(state);
}).on(constants.SFU_ROOM_EVENT.DROPPED, function () {
// Client dropped from the room, dispose playback and close connection
setStatus(playErrorInfo, "Playback is dropped due to network issues", "red");
state.setRoomEnded();
onStopClick(state);
});
await playStreams(state);
// Enable button after starting playback #WCS-3635
$("#playBtn").prop('disabled', false);
}
6. Streams playback¶
playStreams()
, initRemoteDisplay()
, SFURoom.join()
code
The playStreams()
function:
- initializes a base container tag to display incoming media streams
- sets up ABR to switch automatically between available qualities when playback channel conditions are changing
- negotiates WebRTC connection
const playStreams = async function (state) {
try {
// Create remote display item to show remote streams
const display = initRemoteDisplay(state.room, document.getElementById("remoteVideo"), {quality:true, autoAbr: true}, {thresholds: [
{parameter: "nackCount", maxLeap: 10},
{parameter: "freezeCount", maxLeap: 10},
{parameter: "packetsLost", maxLeap: 10}
], abrKeepOnGoodQuality: ABR_KEEP_ON_QUALITY, abrTryForUpperQuality: ABR_TRY_UPPER_QUALITY, interval: ABR_QUALITY_CHECK_PERIOD},createDefaultMeetingController, createDefaultMeetingModel, createDefaultMeetingView, oneToOneParticipantFactory(remoteTrackProvider(state.room)));
state.setDisplay(display);
// Start WebRTC negotiation
await state.room.join(state.pc, null, null, 1);
} catch(e) {
if (e.type === constants.SFU_ROOM_EVENT.OPERATION_FAILED) {
onOperationFailed(state, e);
} else {
console.error("Failed to play streams: " + e);
setStatus(playErrorInfo, e.name, "red");
onStopClick(state);
}
}
}
7. Playback stopping¶
CurrentState.disposeDisplay()
code
8. Play click action¶
onStartClick()
, playFirstSound()
, connect()
code
The onStartClick()
function:
- validates input fields
- in Safari browser, calls
playFirstSound()
before playback to automatically play incoming audio - calls
connect()
function
const onStartClick = function(state) {
if (validateForm("connectionForm")) {
$("#playBtn").prop('disabled', true);
if (Browser().isSafariWebRTC()) {
playFirstSound(document.getElementById("main"), PRELOADER_URL).then(function () {
connect(state);
});
} else {
connect(state);
}
}
}
9. Stop click actions¶
onStopClick()
, Session.disconnect()
code
The onStopClick()
function:
- stops playback
- disconects Websocket session
const onStopClick = async function(state) {
stopStreams(state);
if (state.isConnected()) {
$("#playBtn").prop('disabled', true);
await state.session.disconnect();
onDisconnected(state);
}
}
10. Websocket session disconnection actions¶
onDisconnected()
code
The onDisconnected()
function:
- sets up Play click actions
- enables Server url and Stream name fields access