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Working with chat rooms

Overview

Web Call Server allows embedding of a video chat to your project, that will work on most of modern browsers without installing third-party software as well as on mobile devices. 

Supported platforms and browsers

Chrome Firefox Safari Edge
Windows
Mac OS
Android
iOS

Supported codecs

  • Video: H.264, VP8
  • Audio: Opus, G.711

Functions

  • Video chat
  • Text chat
  • Video conference
  • Video conference with screen sharing

Operation flowchart

  1. The browser of the participant 1 connects to the server via Websocket and sends the join command.
  2. The browser of the participant 1 can send a stream via WebRTC to publish it in the chat room and receive streams published in the room.
  3. The browser of the participant 2 connects to the server using Flash and sends the join command.
  4. The browser of the participant 2 can send a stream via RTMP to publish it in the chat room and receive streams published in the room.

Quick testing

Video conference testing

  1. For the test we use:

    • the demo server at demo.flashphoner.com
    • the Conference web application to arrange a video conference.
  2. Open the Conference web application. In the Login field enter any arbitrary user name, for example test:

  3. Click the Join button. A connection with the server is established, and you should see the corresponding ESTABLISHED label. The chat room is automatically created:

    In the bottom of the screen, an image from the web camera, a text chat and a link to invite users to the room are shown:

  4. Copy the link to the chat room and open it in a new tab of the browser. Enter a user name other than the name of the chat room creator, for example, test2, and click the Join button. The page will display an image from the web camera of the test participant (left) and from the web camera of the test2 participant (below):

  5. In the text chat window of the test2 participant enter a message and click Send:

  6. On the browser tab of the test participant enter an answer:

  7. Make sure the answer is received:

  8. To leave the chat room, click the Leave button

Video chat testing

  1. For the test we use:

    • the demo server at demo.flashphoner.com
    • the Two Way Video Chat web application to arrange a video chat
  2. Open the Two Way Video Chat web application. In the Login field enter any arbitrary user name, for example test:

  3. Click the Join button. A connection is established to the server, and the corresponding ESTABLISHED label is shown. The chat room is automatically created:

    Below the screen, a text chat and a link to invite other users to the room are shown:

  4. Copy the link to the chat room and open it in a new tab of the browser. Enter a user name other than that of the creator of the room, for example, test2, and click the Join button. The page will display a large image from the web camera of the test user and a smaller image from the web camera of the test2 user (in the lower left corner):

  5. In the text chat box, enter a message and click the Send button:

  6. On the tab of the test user enter an answer:

  7. Make sure the answer is received:

  8. To leave the chat room, click the Leave button

Video conference with screen sharing testing

  1. For the test we use:

  2. Open the Two Way Video Chat and Screen Sharing web application. In the Loginfield enter any arbitrary user name, for example test. Click the Join button. A connection is established to the server, and the corresponding ESTABLISHED label is displayed. The chat room is created automatically, and an image from the web camera is shown:

  3. Copy the link to the chat room and open it in a new tab of the browser. Enter a user name different from the name of the chat room's creator, for example test2, and click the Join button. The page displays an image from the web camera:

  4. Click the Share button and allow the browser to gain access to your screen or to the application window:

  5. On the tab of the test user you should see the screen or the app window you allowed the browser to access:

  6. To leave the chat room, click the Leave button

Call Flow

Below is the call flow when using the Conference example.

conference.html

conference.js

  1. Participant 1 establishes a connection to the server
    RoomApi.connect() code

    connection = RoomApi.connect({urlServer: url, username: username}).on(SESSION_STATUS.FAILED, function(session){
      setStatus('#status', session.status());
      onLeft();
    }).on(SESSION_STATUS.DISCONNECTED, function(session) {
      setStatus('#status', session.status());
      onLeft();
    }).on(SESSION_STATUS.ESTABLISHED, function(session) {
      setStatus('#status', session.status());
      joinRoom();
    });
    

  2. Participant 1 receives from the server an event confirming successful connection
    SESSION_STATUS.ESTABLISHED code

    connection = RoomApi.connect({urlServer: url, username: username}).on(SESSION_STATUS.FAILED, function(session){
      ...
    }).on(SESSION_STATUS.DISCONNECTED, function(session) {
      ...
    }).on(SESSION_STATUS.ESTABLISHED, function(session) {
      setStatus('#status', session.status());
      joinRoom();
    });
    

  3. Participant 1 joins the chat room
    Session.join() code

    connection.join({name: getRoomName()}).on(ROOM_EVENT.STATE, function(room){
      ...
    });
    

  4. Participant 1 receives from the server an event describing the state of the room
    ROOM_EVENT.STATE code

    connection.join({name: getRoomName()}).on(ROOM_EVENT.STATE, function(room){
      var participants = room.getParticipants();
      console.log("Current number of participants in the room: " + participants.length);
      if (participants.length >= _participants) {
          console.warn("Current room is full");
          $("#failedInfo").text("Current room is full.");
          room.leave().then(onLeft, onLeft);
          return false;
      }
      setInviteAddress(room.name());
      if (participants.length > 0) {
          var chatState = "participants: ";
          for (var i = 0; i < participants.length; i++) {
              installParticipant(participants[i]);
              chatState += participants[i].name();
              if (i != participants.length - 1) {
                  chatState += ",";
              }
          }
          addMessage("chat", chatState);
      } else {
          addMessage("chat", " room is empty");
      }
      publishLocalMedia(room);
      onJoined(room);
      ...
    });
    

  5. Participant 1 publishes the media stream
    Room.publish() code

    room.publish({
      display: display,
      constraints: constraints,
      record: false,
      receiveVideo: false,
      receiveAudio: false
      ...
    });
    

  6. Participant 1 receives from the server an event confirming successful publishing of the stream
    STREAM_STATUS.PUBLISHING code

    room.publish({
      ...
    }).on(STREAM_STATUS.FAILED, function (stream) {
      ...
    }).on(STREAM_STATUS.PUBLISHING, function (stream) {
      setStatus("#localStatus", stream.status());
      onMediaPublished(stream);
    }).on(STREAM_STATUS.UNPUBLISHED, function(stream) {
      ...
    });
    

  7. Participant 1 sends the stream via WebRTC

  8. Participant 2 establishes a connection to the server

  9. Participant 2 receives from the server an event confirming successful connection

  10. Participant 2 enters the chat room

  11. Participant 2 receives from the server an event describing the state of the room

  12. Participant 1 receives from the server an event informing that participant 2 has joined
    ROOM_EVENT.JOINED code

    connection.join({name: getRoomName()}).on(ROOM_EVENT.STATE, function(room){
        ...
    }).on(ROOM_EVENT.JOINED, function(participant){
        installParticipant(participant);
        addMessage(participant.name(), "joined");
    }).on(ROOM_EVENT.LEFT, function(participant){
        ...
    }).on(ROOM_EVENT.PUBLISHED, function(participant){
        ...
    }).on(ROOM_EVENT.FAILED, function(room, info){
        ...
    }).on(ROOM_EVENT.MESSAGE, function(message){
        ...
    });
    

  13. Participant 2 receives the stream published by participant 1

  14. Participant 2 publishes the media stream

  15. Participant 2 receives from the server an event confirming successful publishing of the stream

  16. Participant 2 sends the stream via WebRTC, participant 1 receives this stream

  17. Participant 1 leaves the chat room
    Room.leave() code

    function onJoined(room) {
        $("#joinBtn").text("Leave").off('click').click(function(){
            $(this).prop('disabled', true);
            room.leave().then(onLeft, onLeft);
        }).prop('disabled', false);
        ...
    }
    

  18. Participants of the room receive from the server an event informing that participant 1 has left the room
    ROOM_EVENT.LEFT code

    connection.join({name: getRoomName()}).on(ROOM_EVENT.STATE, function(room){
        ...
    }).on(ROOM_EVENT.JOINED, function(participant){
        ...
    }).on(ROOM_EVENT.LEFT, function(participant){
        //remove participant
        removeParticipant(participant);
        addMessage(participant.name(), "left");
    }).on(ROOM_EVENT.PUBLISHED, function(participant){
        ...
    }).on(ROOM_EVENT.FAILED, function(room, info){
        ...
    }).on(ROOM_EVENT.MESSAGE, function(message){
        ...
    });
    

How to record streams published by room participants

Video streams published by room participants may be recorded. To do this, record parameter must be set to true while publishing a stream:

room.publish({
    display: display,
    constraints: constraints,
    record: true,
    ...
});

A stream from any participant is recorded to a separate file. The issue of record files futher processing is that they starts not at the same time.

Stream records synchronization

Warning

The feature is not supported sinsce build 5.2.142. Use stream mixer or multirecording instead.

To allow streams merging, room streams may be synchronized by the first stream published. To enable this feature set the following parameter in flashphoner.properties file

enable_empty_shift_writer=true

For example, if User1 participant started publishing stream at 00:00:10, and User2 participant did it at 00:00:55, then second participant will get 45 seconds of empty video (black screen and silence) at record beginning. So, stream record files User1.mp4 and User2.mp4 will be same in duration, and they can be merged.

Merging synchronized stream records using ffmpeg

Synchronized stream record files can be merged in chronological order using ffmpeg. To allow this,  when stream is created, stream timeshift relative to room creation time is specified on server side. Stream record files written by this way are merged with command (two participants example)

ffmpeg -i stream1.mp4 -i stream2.mp4 -filter_complex "[0:v]pad=iw*2:ih[int];[int][1:v]overlay=W/2:0[vid];[0:a][1:a]amerge[a]" -map [vid] -map "[a]" -ac 2 -strict -2 -c:v libx264 -crf 23 -preset veryfast output.mp4

Where

  • stream1 - first participant stream
  • stream2 - second participant stream

Room multiple streams recording to one file with subsequent mixing

Since WCS build 5.2.1012 and WebSDK build 2.0.190 it is possible to record all the room streams to one file, with automatic mixing after finishing a conference. To do this, a first participant should set room record option while creating a room:

connection.join({
    name: getRoomName(),
    record: true
}).on(ROOM_EVENT.STATE, function(room){
    ...
});

In this case, all the room streams will be recorded to one file.When the room is finalized, the recording will also be stopped, and the script set in the following parameter will be automatically launched

on_multiple_record_hook_script=on_multiple_record_hook.sh

The script will mix multiple streams recorded acoording to mixer settings defined in /usr/local/FlashphonerWebCallServer/conf/offline_mixer.json file, by default

{
    "hasVideo": "true",
    "hasAudio": "true",
    "mixerDisplayStreamName": true
}

Room recording testing

  1. For test we use:
    - WCS server, for example test1.flashphoner.com - Conference web application example

  2. Open Conference example in browser, enter participant name Alice and set Record checkbox

  3. Click Join. Stream publishing will start

  4. Open Invite link in another browser window

  5. Enter participant name Bob and click Join

  6. Bob joined to the room

  7. Click Leave in Alice participant window

    and in Bob participant window

  8. Recording file mixing may take a long time depending on recording length, CPU and dick I/O performance. When miximg is done, download the file from /usr/local/FlashphonerWebCallServer/records folder or open in browser by /client/records link

Room finalizing

Room exists until at least one participant is connected. When the lastparticipant calls Room.leave() function, the room is finalized.

If the last participant refreshes web page or loses server connection without calling Room.leave(), the room will be active during the time interval set by the following parameter in milliseconds

room_idle_timeout=60000

By default, the interval is 60 seconds. When time is expired, the room is finalized.

Room connection control options

Since WebSDK build 2.0.251, a room Websocket connection control options are available.

Connection timeout option:

connection = RoomApi.connect({urlServer: url, username: username, timeout: 1000}).on(SESSION_STATUS.FAILED, function(session){
    ...
});

Connection control thresholds and timeouts:

connection = RoomApi.connect({urlServer: url, username: username, receiveProbes: 5, pingInterval: 5000}).on(SESSION_STATUS.FAILED, function(session){
    ...
});

Known issues

1. Non-latin characters should be encoded while messaging

Symptoms

When message sent contains non-latin characters, they are replaced with questionmarks on receiving end

Solution

Use JavaScript functions encodeURIComponent() while sending a message

var participants = room.getParticipants();
for (var i = 0; i < participants.length; i++) {
   participants[i].sendMessage(encodeURIComponent(message));
}

and decodeURIComponent() while receiving message

connection.join({name: getRoomName(), record: isRecord()}).on(ROOM_EVENT.STATE, function(room) {
...
}).on(ROOM_EVENT.MESSAGE, function(message){
    addMessage(message.from.name(), decodeURIComponent(message.text));
});

2. A race condition may occur when Room.leave() and then Session.join() are subsequently called too fast

When Session.join() and then Room.leave() are called too fast, it is possible to send join command to the server while it still handles previous leave command for this user

Symptoms

When Session.join() is called right after Room.leave(), client may receive a message

Room already has user with such login

Solution

Use at least 1 second interval between Room.leave() and Session.join() subsequent calls