Streamer¶
Streamer example¶
This streamer can be used to publish WebRTC stream
On the screenshot below a stream is being published from the client.

In the URL specified in the input field on the screenshot
localhost:8080is the address and Websocket port of the WCS serverccf862bbis the stream name
Two videos are played on the page
Local- video from the cameraPreview- the video as received from the server
Code of the example¶
The path to the source code of the example on WCS server is:
/usr/local/FlashphonerWebCallServer/client/examples/demo/streaming/streamer
- steamer.css - file with styles
- steamer.html - page of the streamer
- steamer.js - script providing functionality for the streamer
This example can be tested using the following address:
https://host:8888/client/examples/demo/streaming/streamer/streamer.html
Here host is the address of the WCS server.
Work with code of the streamer¶
To analyze the code, let's take the version of file streamer.js with hash ecbadc3, which is available here and can be downloaded with corresponding build 2.0.212.
1. Initialization of the API¶
Flashphoner.init() code
2. Connection to server¶
Flashphoner.createSession() code
Flashphoner.createSession({urlServer: url}).on(SESSION_STATUS.ESTABLISHED, function(session){
...
}).on(SESSION_STATUS.DISCONNECTED, function(){
...
}).on(SESSION_STATUS.FAILED, function(){
...
});
3. Receiving the event confirming successful connection.¶
ConnectionStatusEvent ESTABLISHED code
Flashphoner.createSession({urlServer: url}).on(SESSION_STATUS.ESTABLISHED, function(session){
//session connected, start streaming
startStreaming(session);
}).on(SESSION_STATUS.DISCONNECTED, function(){
...
}).on(SESSION_STATUS.FAILED, function(){
...
});
4. Video streaming¶
Session.createStream(), Stream.publish() code
Parameters passed to createStream():
streamName- name of stream;localVideo-divelement to display video from camera.
session.createStream({
name: streamName,
display: localVideo,
cacheLocalResources: true
...
}).publish();
5. Receiving the event confirming successful streaming¶
StreamStatusEvent PUBLISHING code
On receiving the event, preview stream is created with Session.createStream(), and Stream.play() is called to play it.
session.createStream({
name: streamName,
display: localVideo,
cacheLocalResources: true,
...
}).on(STREAM_STATUS.PUBLISHING, function(publishStream){
setStatus(STREAM_STATUS.PUBLISHING);
//play preview
session.createStream({
name: streamName,
display: remoteVideo
...
}).play();
...
}).publish();
6. Stop of preview playback¶
Stream.stop() code
function onStarted(publishStream, previewStream) {
$("#publishBtn").text("Stop").off('click').click(function(){
$(this).prop('disabled', true);
previewStream.stop();
}).prop('disabled', false);
}
7. Receiving the event confirming playback stop¶
StreamStatusEvent STOPPED code
session.createStream({
name: streamName,
display: remoteVideo
}).on(STREAM_STATUS.PLAYING, function(previewStream){
...
}).on(STREAM_STATUS.STOPPED, function(){
publishStream.stop();
}).on(STREAM_STATUS.FAILED, function(){
...
}).play();
8. Stop of streaming after stop of preview playback¶
Stream.stop() code
session.createStream({
name: streamName,
display: remoteVideo
}).on(STREAM_STATUS.PLAYING, function(previewStream){
...
}).on(STREAM_STATUS.STOPPED, function(){
publishStream.stop();
}).on(STREAM_STATUS.FAILED, function(){
...
}).play();
9. Receiving the event confirming successful streaming stop¶
StreamStatusEvent UNPUBLISHED code
session.createStream({
name: streamName,
display: localVideo,
cacheLocalResources: true,
...
}).on(STREAM_STATUS.PUBLISHING, function(publishStream){
...
}).on(STREAM_STATUS.UNPUBLISHED, function(){
setStatus(STREAM_STATUS.UNPUBLISHED);
//enable start button
onStopped();
}).on(STREAM_STATUS.FAILED, function(){
...
}).publish();