Sending JSON data to stream subscribers¶
Since iOS SDK build 2.6.36 it is possible to send a message with JSON data from publishing client to all the subscribers of stream published, and receive this message on playing client.
Sending a message¶
To send a message, WCSStream.sendData()
method is used. The message data should be a serialized JSON object
@IBAction func sendDataPressed(_ sender: Any) {
let dataByte = dataToSendTextView.text.data(using: .utf8)
do {
let data = try JSONSerialization.jsonObject(with: dataByte!, options: []) as! [String:Any]
publishStream?.sendData(data)
dataStatus.text = "Data sent";
dataStatus.textColor = .green;
} catch {
dataStatus.text = "JSON is not valid";
dataStatus.textColor = .red;
}
}
Receiving a message¶
To receive a message, check in onStreamEvent
handler: if the event has fpwcsStreamEventTypeData
type, then message contains a serialized JSON data
playStream?.onStreamEvent({streamEvent in
if (streamEvent!.type == FPWCSApi2Model.streamEventType(toString: .fpwcsStreamEventTypeData)) {
let currentDateTime = Date()
let formatter = DateFormatter()
formatter.timeStyle = .short
formatter.dateStyle = .none
do {
let jsonData = try JSONSerialization.data(withJSONObject: streamEvent!.payload as Any, options: .prettyPrinted)
let data = String(data: jsonData, encoding: .utf8) ?? "Fatal data"
self.dataReceivedTextView.text = self.dataReceivedTextView.text! + formatter.string(from: currentDateTime) + " - " + data + "\n"
} catch {
}
}
})
A message sent from Web SDK or using REST API may be received by this way