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To analyze the code, let's take the version of file conference.js with hash 66cc393 456b1c7, which is available here and and can be downloaded with corresponding build 2.0.5.28.2753.133201.
Script for video conference uses roomApi designed for video chats, video conferences, webinars and other applications that involve presence of users in one virtual "room".
Unlike direct connection to server with method createSession(), method roomApi.connect() is used when a user connects to a conference.
Method roomApi.join() is used to join to a new "room". When joining, object 'room' is created for work with the "room", and object 'participant' - for work with the participant.
All events occurring in the "room" (a user joined/left, or sent a message), are sent to all users connected to the "room".
For example, in the following code, a user joins to a "room" and gets the list of already connected users.
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To use RoomApi, the script flashphoner-room-api.js should be included
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<script type="text/javascript" src="../../../../flashphoner-room-api.js"></script> |
In this case, RoomApi.sdk object should be used to access Flashphoner methods
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connection.join({name: getRoomName()}).on(ROOM_EVENT.STATE, function(room){ var participantsvar Flashphoner = roomRoomApi.getParticipants()sdk; ... |
Here user receives data of another participant which have just joined:
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}).on(ROOM_EVENT.JOINED, function(participant){
installParticipant(participant);
addMessage(participant.name(), "joined");
... |
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Flashphoner.init() code
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Flashphoner.init(); |
Unlike direct connection to server with method createSession(), method roomApi.connect() is used when a user connects to a conference.
Method roomApi.join() is used to join to a new "room". When joining, object 'room' is created for work with the "room", and object 'participant' - for work with the participant.
All events occurring in the "room" (a user joined/left, or sent a message), are sent to all users connected to the "room". For example, in the following code, a user joins to a "room" and gets the list of already connected users.
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Flashphonerconnection.initjoin({flashMediaProviderSwfLocation: '../../../../media-provider.swf'}); |
2. Connection to server.
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name: getRoomName()}).on(ROOM_EVENT.STATE, function(room){
var participants = room.getParticipants();
... |
Here user receives data of another participant which have just joined:
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connection = Flashphoner.roomApi.connect({urlServer: url, username: username}).on(SESSION_STATUS.FAILED, function(session){ }).on(ROOM_EVENT.JOINED, function(participant){ installParticipant(participant); setStatus('#status', session.status()addMessage(participant.name(), "joined"); onLeft(); }).on(SESSION_STATUS.DISCONNECTED, function(session) { setStatus('#status', session.status()); onLeft(); })... |
1. Initialization of the API.
Flashphoner.init() code
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Flashphoner.init(); |
2. Connection to server.
RoomApi.connect() code
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connection = RoomApi.connect({urlServer: url, username: username}).on(SESSION_STATUS.ESTABLISHEDFAILED, function(session) { setStatus('#status', session.status()); joinRoomonLeft(); }); |
3. Receiving the event confirming successful connection
ConnectionStatusEvent ESTABLISHED code
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connection = Flashphoner.roomApi.connect({urlServer: url, username: username}).on(SESSION_STATUS.FAILED, function(session){ ....on(SESSION_STATUS.DISCONNECTED, function(session) { setStatus('#status', session.status()); onLeft(); }).on(SESSION_STATUS.DISCONNECTEDESTABLISHED, function(session) { ... }).on(SESSION_STATUS.ESTABLISHED, function(session) { setStatus('#statussetStatus('#status', session.status()); joinRoom(); }); |
4. Joining a conference.
connection.join() code
To join, name of the conference room is passed to the method. (The name can be specified as parameter in the URL of the client page; otherwise, random name will be generated.)
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language | js |
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theme | RDark |
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3. Receiving the event confirming successful connection
ConnectionStatusEvent ESTABLISHED code
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connection = RoomApi.connect({urlServer: url, username: username}).on(SESSION_STATUS.FAILED, function(session){ ... }).on(ROOMSESSION_EVENTSTATUS.STATEDISCONNECTED, function(roomsession) { ... }); |
5. Receiving the event describing chat room state
RoomStatusEvent STATE code
On this event:
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.on(SESSION_STATUS.ESTABLISHED, function(session) {
setStatus('#status', session.status());
joinRoom();
}); |
4. Joining a conference.
connection.join() code
To join, name of the conference room is passed to the method. (The name can be specified as parameter in the URL of the client page; otherwise, random name will be generated.)
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connection.join({name: getRoomName(), record: isRecord()}).on(ROOM_EVENT.STATE, function(room){ var participants = room.getParticipants(); console.log("Current number of participants in the room: " + participants.length); if (participants.length >= _participants) { console.warn("Current room is full"); $("#failedInfo").text("Current room is full."... }); |
5. Receiving the event describing chat room state
RoomStatusEvent STATE code
On this event:
- the length of the array of Participant objects returned by method Room.getParticipants() is determined to get the number of already connected participants
- if the maximum allowed number of participants had already been reached, the user leaves the "room" (line 85)
- otherwise, the user starts publishing video stream
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connection.join({name: getRoomName(), record: isRecord()}).on(ROOM_EVENT.STATE, function(room){ var participants = room.getParticipants(); console.log("Current number of participants in the room: " + participants.length); if (participants.length room.leave().then(onLeft, onLeft);>= _participants) { return falseconsole.warn("Current room is full"); } setInviteAddress(room.name()$("#failedInfo").text("Current room is full."); if room.leave(participants.length > 0) { ).then(onLeft, onLeft); return varfalse; chatState = } setInviteAddress(room.name()); if (participants.length > 0) { var chatState = "participants: "; for (var i = 0; i < participants.length; i++) { installParticipant(participants[i]); chatState += participants[i].name(); if (i != participants.length - 1) { chatState += ","; } } addMessage("chat", chatState); } else { addMessage("chat", " room is empty"); } publishLocalMedia(room); onJoined(room); }).on(ROOM_EVENT.JOINED, function(participant){ ... }).on(ROOM_EVENT.LEFT, function(participant){ ... }).on(ROOM_EVENT.PUBLISHED, function(participant){ ... }).on(ROOM_EVENT.FAILED, function(room, info){ ... }).on(ROOM_EVENT.MESSAGE, function(message){ ... }); |
6. Video streaming.
room.publish() code
<div> element 'localDisplay', in which video from camera will be displayed, is passed to the room.publish() method
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room.publish(document.getElementById("localDisplay"){ display: display, constraints: constraints, record: false, receiveVideo: false, receiveAudio: false }).on(STREAM_STATUS.FAILED, function (stream) { console.warn("Local stream failed!"); setStatus("#localStatus", stream.status()); onMediaStopped(room); }).on(STREAM_STATUS.PUBLISHING, function (stream) { setStatus("#localStatus", stream.status()); onMediaPublished(stream); }).on(STREAM_STATUS.UNPUBLISHED, function(stream) { setStatus("#localStatus", stream.status()); onMediaStopped(room); }); |
7. Receiving the event notifying that other participant joined to the room
RoomStatusEvent JOINED JOINED code
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connection.join({name: getRoomName(), record: isRecord()}).on(ROOM_EVENT.STATE, function(room){
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}).on(ROOM_EVENT.JOINED, function(participant){
installParticipant(participant);
addMessage(participant.name(), "joined");
}).on(ROOM_EVENT.LEFT, function(participant){
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}).on(ROOM_EVENT.PUBLISHED, function(participant){
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}).on(ROOM_EVENT.FAILED, function(room, info){
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}).on(ROOM_EVENT.MESSAGE, function(message){
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}); |
8. Receiving the event notifying that other participant published video stream
RoomStatusEvent PUBLISHED PUBLISHED code
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connection.join({name: getRoomName(), record: isRecord()}).on(ROOM_EVENT.STATE, function(room){
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}).on(ROOM_EVENT.JOINED, function(participant){
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}).on(ROOM_EVENT.LEFT, function(participant){
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}).on(ROOM_EVENT.PUBLISHED, function(participant){
playParticipantsStream(participant);
}).on(ROOM_EVENT.FAILED, function(room, info){
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}).on(ROOM_EVENT.MESSAGE, function(message){
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}); |
9. Playback of video stream.
participant.play() code
<div> element, in which the video will be displayed, is passed to the participant.play() method.
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10. Stop of streaming.
stream.stop() code
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function onMediaPublished(stream) { $("#localStopBtn").text("Stop").off('click').click(function(){ $(this).prop('disabled', true); stream.stop(); }).prop('disabled', false); ... } |
11. Receiving the event confirming successful streaming stop
StreamStatusEvent UNPUBLISHED UNPUBLISHED code
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room.publish(document.getElementById("localDisplay"){ display: display, constraints: constraints, record: false, receiveVideo: false, receiveAudio: false }).on(STREAM_STATUS.FAILED, function (stream) { ... }).on(STREAM_STATUS.PUBLISHING, function (stream) { ... }).on(STREAM_STATUS.UNPUBLISHED, function(stream) { setStatus("#localStatus", stream.status()); onMediaStopped(room); }); |
12. Leaving conference room
room.leave() code
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function onJoined(room) { $("#joinBtn").text("Leave").off('click').click(function(){ $(this).prop('disabled', true); room.leave().then(onLeft, onLeft); }).prop('disabled', false); ... } |
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stream.isAudioMuted(), stream.isVideoMuted(), stream.muteAudio(), stream.unmuteAudio(), stream.muteVideo(), stream.unmuteVideo() code
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function onMediaPublished(stream) { ... $("#localAudioToggle").text("Mute A").off('click').click(function(){ if (stream.isAudioMuted()) { $(this).text("Mute A"); stream.unmuteAudio(); } else { $(this).text("Unmute A"); stream.muteAudio(); } }).prop('disabled', false); $("#localVideoToggle").text("Mute V").off('click').click(function() { if (stream.isVideoMuted()) { $(this).text("Mute V"); stream.unmuteVideo(); } else { $(this).text("Unmute V"); stream.muteVideo(); } }).prop('disabled',false); } |
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participant.sendMessage() code
When Send button is clicked,
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