If WebRTC stream playback is stopped by some reason, it an automatic reconnection can be restored automatically implemented by tweaking player Player example code as follows:
1. Add the variables to configure autonmatic reconnection to the script beginning
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var retryToRestartTimeoutrestart = 3000; //mseval(getUrlParam("restart")) || false;
// Settings to restart playback if failed
var addMilesecondsToRestartTryOnEveryFailedrestartTimeout = 10003000; //ms
var retryMaxTimesrestartMaxTimes = 100; //will try to restart playback for 5 minutes
var retryCountrestartCount = 0;
var isManualStopped = false;
...
function playStreamrestartTimedrId; |
In this example, player will try to reconnect to the stream every 3 seconds until 100 tries are expired. Therefore, maximum time to wait for the stream to be restored is 5 minutes, then automatic reconnection is cancelled
2. Add clearRestart() function call to clear reconnection timer if enabled to STREAM_STATUS.PLAYING handler
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function onStarted(stream) {
...
clearRestart();
} |
3. Add tryToRestart() function call to enable reconnection timer to SESSION_STATUS.FAILED handler
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function start() {
var sessionurl = $('#url').val();
...
Flashphoner.getSessions()[0];.createSession({urlServer: url}).on(SESSION_STATUS.ESTABLISHED, function(session){
...
}).on(SESSION_STATUS.DISCONNECTED, function(){
...
}).on(SESSION_STATUS.FAILED, function(){
setStatus(SESSION_STATUS.FAILED);
onStopped();
tryToRestart();
});
} |
4. Add clearRestart() function call to clear reconnection timer if enabled to STREAM_STATUS.STOPPED handler
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function playStream(session) {
...
stream = session.createStream(options).on(STREAM_STATUS.PENDING, function (stream) {
...
}).on(STREAM_STATUS.FAILEDPLAYING, function (stream) {
...
console.log("streamStatus",stream.status());
}).on(STREAM_STATUS.STOPPED, function () {
$("#preloader").hide();
setStatus(STREAM_STATUS.FAILEDSTOPPED);
clearRestart();
onStopped();
}).on(STREAM_STATUS.FAILED, function(stream) {
//try to restart
...
retryToRestart();}).on(STREAM_STATUS.NOT_ENOUGH_BANDWIDTH, function(stream){
...
});
stream.play();
} |
5. Add tryToRestart() function call to enable reconnection timer to STREAM_STATUS.FAILED handler
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function playStream(session) {
...
stream = session.createStream(options).on(STREAM_STATUS.PENDING, function (stream) {
...
}).on(STREAM_STATUS.PLAYING, function (stream) {
...
}).on(STREAM_STATUS.STOPPED, function retryToRestart(){
if (retryCount < retryMaxTimes) () {
...
}).on(STREAM_STATUS.FAILED, function(stream) {
$("#preloader").hide();
setStatus(STREAM_STATUS.FAILED, stream);
onStopped();
tryToRestart();
}).on(STREAM_STATUS.NOT_ENOUGH_BANDWIDTH, function(stream){
...
});
stream.play();
} |
6. Add the function to enable reconnection timer
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function tryToRestart() {
if (restart) {
restartTimerId = setTimeout(function(){
if (stream && (stream.status() != STREAM_STATUS.PLAYING) && restartCount < restartMaxTimes){
playStream()$("#playBtn").click();
restartCount++;
}
retryToRestartTimeout = retryToRestartTimeout + addMilesecondsToRestartTryOnEveryFailed;
if (restartCount >= restartMaxTimes) {
console.log("Tried to restart playback for "+restartMaxTimes+" times with retryCount"+restartTimeout+" ms interval, cancelled");
}
},retryToRestartTimeout)restartTimeout);
}
} |
7. Add the function to clear reconnection timer
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function clearRestart() {
if (restart) {
clearTimeout(restartTimerId);
restartCount = 0;
}
} |
Ready to use samples
Ready to use Player example based on WebSDK 2.0.189 can be downloaded here
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name | player_restart.tar.gz |
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height | 250 |
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Ready to use Embed Player example based on WebSDK 2.0.189 can be downloaded here
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name | embed_player_restart.tar.gz |
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height | 250 |
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