Include Page | WCS5EN:From the computer screen (screen sharing) in a browser via WebRTC | WCS5EN:From the computer screen (screen sharing) in a browser via WebRTC
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Table of Contents |
Overview
Supported platforms and browsers
Chrome | Firefox | |
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Windows | + | + |
Mac OS | + | + |
Operation flowchart
1. The browser establishes a connection to the server via the Websocket protocol and sends the publish command.
2. The browser captures the screen and sends a WebRTC stream to the server.
3. The second browser establishes a connection also via Websokcet and sends the play command.
4. The second browser receives the WebRTC stream and plays the stream on the page.
Quick manual on testing
Capturing a video stream from the computer screen and preparing for publishing
1. For the test we use the demo server at demo.flashphoner.com and the Screen Sharing web application in the Chrome browser
https://demo.flashphoner.com/client2/examples/demo/streaming/screen-sharing/screen-sharing.html
2. Click the "Start" button. The browser asks for permission to access the screen, and screen capturing starts, then the stream is publishing:
3. Make sure the stream is sent to the server and the system operates normally in chrome://webrtc-internals
4. Open Two Way Streaming in a new window, click Connect and specify the stream id, then click Play.
5. Playback diagrams in chrome://webrtc-internals
Call flow
Below is the call flow when using the Screen Sharing example
1. Checking if the extension install is required
Browser.isFirefox(), Browser.isChrome(); code
Code Block | ||||
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if (Browser.isFirefox()) {
$("#installExtensionButton").show();
...
} else if (Browser.isChrome()) {
$('#mediaSourceForm').hide();
interval = setInterval(function() {
chrome.runtime.sendMessage(extensionId, {type: "isInstalled"}, function (response) {
. if (response) {
$("#extension").hide();
clearInterval(interval);
onExtensionAvailable();
} else {
(inIframe()) ? $("#installFromMarket").show() : $("#installExtensionButton").show();
}
});
}, 500);
} else {
$("#notify").modal('show');
return false;
} |
2. Establishing a connection to the server.
Flashphoner.createSession(); code
Code Block | ||||
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Flashphoner.createSession({urlServer: url}).on(SESSION_STATUS.ESTABLISHED, function(session){
//session connected, start streaming
startStreaming(session);
}).on(SESSION_STATUS.DISCONNECTED, function(){
setStatus(SESSION_STATUS.DISCONNECTED);
onStopped();
}).on(SESSION_STATUS.FAILED, function(){
setStatus(SESSION_STATUS.FAILED);
onStopped();
}); |
3. Receiving from the server an event confirming successful connection.
ConnectionStatusEvent ESTABLISHED code
Code Block | ||||
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Flashphoner.createSession({urlServer: url}).on(SESSION_STATUS.ESTABLISHED, function(session){
//session connected, start streaming
startStreaming(session);
...
}); |
4. Publishing the stream.
stream.publish(); code
Code Block | ||||
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session.createStream({
name: streamName,
display: localVideo,
constraints: constraints
}).on(STREAM_STATUS.PUBLISHING, function(publishStream){
...
}).on(STREAM_STATUS.UNPUBLISHED, function(){
...
}).on(STREAM_STATUS.FAILED, function(stream){
...
}).publish();
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5. Receiving from the server an event confirming successful publishing.
StreamStatusEvent, статус PUBLISHING code
Code Block | ||||
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session.createStream({
name: streamName,
display: localVideo,
constraints: constraints
}).on(STREAM_STATUS.PUBLISHING, function(publishStream){
...
setStatus(STREAM_STATUS.PUBLISHING);
//play preview
session.createStream({
name: streamName,
display: remoteVideo
}).on(STREAM_STATUS.PLAYING, function(previewStream){
document.getElementById(previewStream.id()).addEventListener('resize', function(event){
resizeVideo(event.target);
});
//enable stop button
onStarted(publishStream, previewStream);
}).on(STREAM_STATUS.STOPPED, function(){
publishStream.stop();
}).on(STREAM_STATUS.FAILED, function(stream){
//preview failed, stop publishStream
if (publishStream.status() == STREAM_STATUS.PUBLISHING) {
setStatus(STREAM_STATUS.FAILED, stream);
publishStream.stop();
}
}).play();
}).on(STREAM_STATUS.UNPUBLISHED, function(){
...
}).on(STREAM_STATUS.FAILED, function(stream){
...
}).publish();
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6. Sending the audio-video stream via WebRTC
7. Stopping publishing the stream.
stream.stop(); code
Code Block | ||||
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session.createStream({
name: streamName,
display: localVideo,
constraints: constraints
}).on(STREAM_STATUS.PUBLISHING, function(publishStream){
/*
* User can stop sharing screen capture using Chrome "stop" button.
* Catch onended video track event and stop publishing.
*/
document.getElementById(publishStream.id()).srcObject.getVideoTracks()[0].onended = function (e) {
publishStream.stop();
};
...
setStatus(STREAM_STATUS.PUBLISHING);
//play preview
session.createStream({
name: streamName,
display: remoteVideo
}).on(STREAM_STATUS.PLAYING, function(previewStream){
...
}).on(STREAM_STATUS.STOPPED, function(){
publishStream.stop();
}).on(STREAM_STATUS.FAILED, function(stream){
//preview failed, stop publishStream
if (publishStream.status() == STREAM_STATUS.PUBLISHING) {
setStatus(STREAM_STATUS.FAILED, stream);
publishStream.stop();
}
}).play();
...
}).publish();
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8. Receiving from the server an event confirming unpublishing of the stream.
StreamStatusEvent, статус UNPUBLISHED code
Code Block | ||||
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session.createStream({
name: streamName,
display: localVideo,
constraints: constraints
}).on(STREAM_STATUS.PUBLISHING, function(publishStream){
...
}).on(STREAM_STATUS.UNPUBLISHED, function(){
setStatus(STREAM_STATUS.UNPUBLISHED);
//enable start button
onStopped();
}).on(STREAM_STATUS.FAILED, function(stream){
...
}).publish();
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To developer
The screen sharing function can be used to publish a video stream that demonstrates the desktop or an application window.
WCS API uses a Chrome extensions for screen sharing. Firefox browser since version 52 does not require an extension.
Excerpt Include | ||||||
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Known issues
1. If the web applicaiton is inside an iframe element, publishing of the video stream may fail.
Symptoms: IceServer errors in the browser console.
Solution: put the app out of iframe to an individual page.
2. If publishing of the stream goes under Windows 10 or Windows 8 and hardware acceleration is enabled in the Google Chrome browser, bitrate problems are possible.
Symptoms: low quality of the video, muddy picture, bitrate shown in chrome://webrtc-internals is less than 100 kbps.
Solution: turn off hardware acceleration in the browser, switch the browser of the server to use the VP8 codec.
3. All streams captured from the screen stop if any one of them stops
Symptoms: while multiple streams are captured from the screen on one tab in the Chrome browser, if one stream is stopped, all streams stop.
Solution: cache tracks by the source of the video and stop them along with the last stream that uses that source, for example:
Code Block | ||||
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var handleUnpublished = function(stream) {
console.log("Stream unpublished with status " + stream.status());
//get track label
var video = document.getElementById(stream.id() + LOCAL_CACHED_VIDEO);
var track = video.srcObject.getVideoTracks()[0];
var label = track.label;
//see if someone using this source
if (countDisplaysWithVideoLabel(label) > 1) {
//remove srcObject but don't stop tracks
pushTrack(track);
video.srcObject = null;
} else {
var tracks = popTracks(track);
for (var i = 0; i < tracks.length; i++) {
tracks[i].stop();
}
}
//release resources
Flashphoner.releaseLocalMedia(streamVideoDisplay);
//remove stream display
display.removeChild(streamDisplay);
session.disconnect();
};
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4. Chrome browser stops sending video traffic when applicatiion window captured is minimized
Symptoms: if an application window captured is minimized to task bar, the stream freezes at subscribers side, and publishing may fail by RTP activity
Solution: in builds before 5.2.1784 disable RTP activity control for all the streams
Code Block | ||
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rtp_activity_video=false |
in builds since 5.2.1784 disable video RTP activity control by stream name template, for example
Code Block | ||
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rtp_activity_video_exclude=.*-screen$ |