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Overview

Since iOS SDK build 2.6.36 it is possible to send a message with JSON data from publishing client to all the subscribers of stream published, and receive this message on playing client.

Sending a message

To send a message, WCSStream.sendData() method is used. The message data should be a serialized JSON object

code

    @IBAction func sendDataPressed(_ sender: Any) {
        let dataByte = dataToSendTextView.text.data(using: .utf8)
        do {
            let data = try JSONSerialization.jsonObject(with: dataByte!, options: []) as! [String:Any]
            publishStream?.sendData(data)
            dataStatus.text = "Data sent";
            dataStatus.textColor = .green;
        } catch {
            dataStatus.text = "JSON is not valid";
            dataStatus.textColor = .red;

        }
    }

Receiving a message

To receive a message, check in onStreamEvent handler: if the event has fpwcsStreamEventTypeData type, then message contains a serialized JSON data

code

            playStream?.onStreamEvent({streamEvent in
                if (streamEvent!.type == FPWCSApi2Model.streamEventType(toString: .fpwcsStreamEventTypeData)) {
                    let currentDateTime = Date()
                    let formatter = DateFormatter()
                    formatter.timeStyle = .short
                    formatter.dateStyle = .none
                    do {
                        let jsonData = try JSONSerialization.data(withJSONObject: streamEvent!.payload as Any, options: .prettyPrinted)
                        let data = String(data: jsonData, encoding: .utf8) ?? "Fatal data"
                        self.dataReceivedTextView.text = self.dataReceivedTextView.text! + formatter.string(from: currentDateTime) + " - " + data + "\n"
                    } catch {
                    }
                }
            })

A message sent from Web SDK or using REST API may be received by this way

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