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The example shows how to test a publishing channel bandwidth.

On the screenshot below

  • Server url - Websocket URL of WCS server
  • Test duration - test maximum duration in ms
  • Current bitrate - a current measured data sending bitarte in kbps

Example source code

The source code consists of the following modules:

  • bitrate_test.html - HTML page
  • bitrate_test.css - HTML page style
  • bitrate_test.js - main application logic

Analyzing the code

To analyze the example source code, take the file bitrate_test.js available here.

1. Local variables

Local variables declaration to work with constants, SFU SDK, to store a current state and to work with a test room

code

const constants = SFU.constants;
const sfu = SFU;
let bitrateTestState;

const BITRATE_TEST = "bitrateTest";
const TEST_DURATION = 30000;

2. Object to store current testing state

The object should keep Websocket session data, WebRTC connection data, room data and object to launch the test

code

const CurrentState = function (prefix) {
    let state = {
        prefix: prefix,
        pc: null,
        session: null,
        room: null,
        bitrateController: null,
        set: function (pc, session, room) {
            state.pc = pc;
            state.session = session;
            state.room = room;
        },
        clear: function () {
            state.room = null;
            state.session = null;
            state.pc = null;
            state.bitrateController = null;
        },
        durationId: function () {
            return state.prefix + "Duration";
        },
        buttonId: function () {
            return state.prefix + "Btn";
        },
        statusId: function () {
            return state.prefix + "Status";
        },
        errInfoId: function () {
            return state.prefix + "ErrorInfo";
        },
        currentStateId: function () {
            return state.prefix + "CurrentState";
        },
        getBitrateController: function () {
            return state.bitrateController;
        },
        setBitrateController: function (controller) {
            state.bitrateController = controller;
        },
        isConnected: function () {
            return (state.session && state.session.state() === constants.SFU_STATE.CONNECTED);
        }
    };
    return state;
}

3. Initialization

code

The init() function is called on page load and:

  • initializes state objects
  • initializes input fields
const init = function () {
    bitrateTestState = CurrentState(BITRATE_TEST);
    $("#" + bitrateTestState.buttonId()).prop('disabled', true);
    $("#url").prop('disabled', true);
    onDisconnected(bitrateTestState);
    $("#url").val(setURL());
    $("#" + bitrateTestState.durationId()).val(TEST_DURATION);
}

4. Establishing server connection

RTCPeerConnection(), SFU.createRoom() code

The connect() function is called by Start button click:

  • creates PeerConnection object
  • cleans the previous session state displayed
  • sets up room configuration and creates Websocket session
  • subscribes to Websocket session events
const connect = async function (state) {
    //create peer connection
    const pc = new RTCPeerConnection();
    //get config object for room creation
    const roomConfig = getRoomConfig(defaultConfig);
    roomConfig.url = $("#url").val();
    roomConfig.roomName = "ROOM1-" + createUUID(4);
    roomConfig.nickname = "User1" + createUUID(4);
    // clean status display items
    setStatus(state.statusId(), " ");
    setStatus(state.errInfoId(), " ");
    // clean bitrate display item
    $("#" + state.currentStateId()).val("");
    // connect to server and create a room if not
    try {
        const session = await sfu.createRoom(roomConfig);
        // Set up session ending events
        session.on(constants.SFU_EVENT.DISCONNECTED, function () {
            onStopClick(state);
            onDisconnected(state);
            setStatus(state.statusId(), "DISCONNECTED", "green");
        }).on(constants.SFU_EVENT.FAILED, function (e) {
            onStopClick(state);
            onDisconnected(state);
            setStatus(state.statusId(), "FAILED", "red");
            if (e.status && e.statusText) {
                setStatus(state.errInfoId(), e.status + " " + e.statusText, "red");
            } else if (e.type && e.info) {
                setStatus(state.errInfoId(), e.type + ": " + e.info, "red");
            }
        });
        // Connected successfully
        onConnected(state, pc, session);
        setStatus(state.statusId(), "ESTABLISHED", "green");
    } catch (e) {
        onDisconnected(state);
        setStatus(state.statusId(), "FAILED", "red");
        setStatus(state.errInfoId(), e, "red");
    }
}

5. Starting the channel bandwidth test after session establishing

code

The onConnected() function:

  • sets up Stop button click actions
  • subscribes to room error events
  • calls the testing function
const onConnected = function (state, pc, session) {
    state.set(pc, session, session.room());
    $("#" + state.buttonId()).text("Stop").off('click').click(function () {
        onStopClick(state);
    }).prop('disabled', false);

    $('#url').prop('disabled', true);
    $("#" + bitrateTestState.durationId()).prop('disabled', true);
    // Add errors displaying
    state.room.on(constants.SFU_ROOM_EVENT.FAILED, function (e) {
        setStatus(state.errInfoId(), e, "red");
        onStopClick(state);
    }).on(constants.SFU_ROOM_EVENT.OPERATION_FAILED, function (e) {
        onOperationFailed(state, e);
    }).on(constants.SFU_ROOM_EVENT.ENDED, function () {
        setStatus(state.errInfoId(), "Room " + state.room.name() + " has ended", "red");
        onStopClick(state);
    }).on(constants.SFU_ROOM_EVENT.DROPPED, function () {
        setStatus(state.errInfoId(), "Dropped from the room " + state.room.name() + " due to network issues", "red");
        onStopClick(state);
    });
    startBitrateTest(state);
}

6. Channel testing

SFURoom.join(), BitrateTest.setListener(), BitrateTest.test() code

The startBitrateTest() function:

  • joins SFU room and negotiates WebRTC connection
  • gets access to BitrateTest object
  • adds onStateChange event handler function to BitrateTest object
  • launches the channel testing
  • displays the testing results
const startBitrateTest = async function (state) {
    if (state.room) {
        await state.room.join(state.pc, null, {});
        const stateSelector = $("#" + state.currentStateId());
        stateSelector.attr("style", "display:inline-block;margin-left: 10px");
        try {
            const bitrateTest = state.room.getBitrateTest();
            state.setBitrateController(bitrateTest);
            bitrateTest.setListener({
                onStatusUpdate(bitrateKbps) {
                    stateSelector.text("Current bitrate: " + bitrateKbps + " kbps");
                }
            });
            bitrateTest.test($("#" + bitrateTestState.durationId()).val()).then((bitrateKbps) => {
                stateSelector.text("Test is finished, last measured bitrate: " + bitrateKbps + " kbps");
                state.setBitrateController(null);
                onStopClick(state);
            });
        } catch (e) {
            if (e.type === constants.SFU_ROOM_EVENT.OPERATION_FAILED) {
                onOperationFailed(state, e);
            } else {
                console.error("Failed to start bitrate test: " + e);
                setStatus(state.errInfoId(), e.name, "red");
                onStopClick(state);
            }
        }
    }
}

7. Test stopping

BitrateTest.stop() code

const stopBitrateTest = function (state) {
    const controller = state.getBitrateController();
    if (controller) {
        controller.stop();
    }
}

8. Start click action

connect() code

The onStartClick() function:

  • validates input fields
  • calls the connect() function
const onStartClick = function (state) {
    if (validateForm("connectionForm", state.errInfoId())) {
        $("#" + state.buttonId()).prop('disabled', true);
        connect(state);
    }
}

9. Stop click action

Session.disconnect() code

The onStopClick() function:

  • stops the test if running
  • disconnects the Websocket session
const onStopClick = async function (state) {
    if (state.isConnected()) {
        stopBitrateTest(state);
        await state.session.disconnect();
        onDisconnected(state);
    }
}

10. Websocket session disconnection action

code

The onDisconnected() function:

  • sets up Start click action
  • enables Server url and Test duration fields access
const onDisconnected = function (state) {
    state.clear();
    $("#" + state.buttonId()).text("Start").off('click').click(function () {
        onStartClick(state);
    }).prop('disabled', false);
    $('#url').prop('disabled', false);
    $("#" + bitrateTestState.durationId()).prop('disabled', false);
}
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