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Supported platforms and browsers
Chrome | Firefox | Safari 11 | Edge | |
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Windows | + | + | + | |
Mac OS | + | + | + | |
Android | + | + | ||
iOS | - | - | + |
Operation flowchart
1. The browser connects to the server via the Websocket protocol and sends the publish command.
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1. For this test we use the demo server at demo.flashphoner.com and the Two Way Streaming web application:
2. Establish a connection with the server by clicking the Connect button
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Code Block | ||||
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session.createStream({ name: streamName, display: localVideo, cacheLocalResources: true, receiveVideo: false, receiveAudio: false ... }).on(STREAM_STATUS.UNPUBLISHED, function () { setStatus("#publishStatus", STREAM_STATUS.UNPUBLISHED); onUnpublished(); ... }).publish(); |
Stream publishing with local video playback in Delight Player
When stream is captured from webcamera it is possible to play a local video in a browser-based VR player, Delight Player for example. This way stream can be played in virtual and mixed reality devices if one of browsers supporteds work on this device. To integrate a custom player JavaScript and HTML5 features are used.
Testing
1. For test we use:
- WCS server
- test page with Delight VR player to play stream while publishing
2. Set stream name test and press Publish. Stream published is played in Delight player
Player page example code
1. Declaration of video element to play the stream, stream name input field and Publish/Unpublish buttons
Code Block | ||||
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<div style="width: 50%;">
<dl8-live-video id="remoteVideo" format="STEREO_TERPON" muted="true">
<source>
</dl8-live-video>
</div>
<input class="form-control" type="text" id="streamName" placeholder="Stream Name">
<button id="publishBtn" type="button" class="btn btn-default" disabled>Publish</button>
<button id="unpublishBtn" type="button" class="btn btn-default" disabled>UnPublish</button> |
2. Player readiness event handling
Code Block | ||||
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document.addEventListener('x-dl8-evt-ready', function () {
dl8video = $('#remoteVideo').get(0);
$('#publishBtn').prop('disabled', false).click(function() {
publishStream();
});
}); |
3. Creating mock elements to play a stream
Code Block | ||||
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var mockLocalDisplay = $('<div></div>');
var mockLocalVideo = $('<video></video>',{id:'mock-LOCAL_CACHED_VIDEO'});
mockLocalDisplay.append(mockLocalVideo); |
4. Establishing connection to the server and stream creation
Code Block | ||||
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var video = dl8video.contentElement;
Flashphoner.createSession({urlServer: url}).on(SESSION_STATUS.ESTABLISHED, function (session) {
var session = Flashphoner.getSessions()[0];
session.createStream({
name: $('#streamName').val(),
display: mockLocalDisplay.get(0)
}).on(STREAM_STATUS.PUBLISHING, function (stream) {
...
}).publish();
}) |
5. Publishing stream, playback start in VR player and Unpublish button handling
Code Block | ||||
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}).on(STREAM_STATUS.PUBLISHING, function (stream) {
var srcObject = mockLocalVideo.get(0).srcObject;
video.srcObject = srcObject;
dl8video.start();
mockLocalVideo.get(0).pause();
mockLocalVideo.get(0).srcObject = null;
$('#unpublishBtn').prop('disabled', false).click(function() {
stream.stop();
$('#publishBtn').prop('disabled', false);
$('#unpublishBtn').prop('disabled', true);
dl8video.exit();
});
}).publish(); |
Full source code of the sample VR player page
Code Block | ||||||||
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<!DOCTYPE html>
<html>
<head>
<title>WebRTC Delight</title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script type="text/javascript" src="../../../../flashphoner.js"></script>
<script type="text/javascript" src="../../dependencies/jquery/jquery-1.12.0.js"></script>
<script type="text/javascript" src="../../dependencies/js/utils.js"></script>
<script src="dl8-66b250447635476d123a44a391c80b09887e831e.js" async></script>
<meta name="dl8-custom-format" content='{"name": "STEREO_TERPON","base":"STEREO_MESH","params":{"uri": "03198702.json"}}'>
</head>
<body>
<div style="width: 50%;">
<dl8-live-video id="remoteVideo" format="STEREO_TERPON" muted="true">
<source>
</dl8-live-video>
</div>
<input class="form-control" type="text" id="streamName" placeholder="Stream Name">
<button id="publishBtn" type="button" class="btn btn-default" disabled>Publish</button>
<button id="unpublishBtn" type="button" class="btn btn-default" disabled>UnPublish</button>
<script>
Flashphoner.init({flashMediaProviderSwfLocation: '../../../../media-provider.swf'});
var SESSION_STATUS = Flashphoner.constants.SESSION_STATUS;
var STREAM_STATUS = Flashphoner.constants.STREAM_STATUS;
var STREAM_STATUS_INFO = Flashphoner.constants.STREAM_STATUS_INFO;
var publishBtn = $('#publishBtn').get(0);
var dl8video = null;
var url = setURL();
document.addEventListener('x-dl8-evt-ready', function () {
dl8video = $('#remoteVideo').get(0);
$('#publishBtn').prop('disabled', false).click(function() {
publishStream();
});
});
var mockLocalDisplay = $('<div></div>');
var mockLocalVideo = $('<video></video>',{id:'mock-LOCAL_CACHED_VIDEO'});
mockLocalDisplay.append(mockLocalVideo);
function publishStream() {
$('#publishBtn').prop('disabled', true);
$('#unpublishBtn').prop('disabled', false);
var video = dl8video.contentElement;
Flashphoner.createSession({urlServer: url}).on(SESSION_STATUS.ESTABLISHED, function (session) {
var session = Flashphoner.getSessions()[0];
session.createStream({
name: $('#streamName').val(),
display: mockLocalDisplay.get(0)
}).on(STREAM_STATUS.PUBLISHING, function (stream) {
var srcObject = mockLocalVideo.get(0).srcObject;
video.srcObject = srcObject;
dl8video.start();
mockLocalVideo.get(0).pause();
mockLocalVideo.get(0).srcObject = null;
$('#unpublishBtn').prop('disabled', false).click(function() {
stream.stop();
$('#publishBtn').prop('disabled', false);
$('#unpublishBtn').prop('disabled', true);
dl8video.exit();
});
}).publish();
})
}
</script>
</body>
</html> |
Known issues
1. If the web app is inside an iframe element, publishing of the video stream may fail.
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Solution: turn off hardware acceleration in the browser, switch the browser of the server to use the VP8 codec.1. The browser connects to the server via the Websocket protocol and sends the publish command.
2. The browser captures the microphone and the camera and sends a WebRTC stream to the server.
3. The second browser establishes a connection also via Websocket and sends the play command.
4.The second browser receives the WebRTC stream and plays that stream on the page.