Example demonstrating how to take snapshot of a published stream at server side
This example demonstrates taking snapshot of a stream published on Web Call Server at server side
On the screenshot below a snapshot of the stream being published has been taken.
When publishing is started, video from the camera is played in 'Local' element on the left side of the page.
When 'Take a snapshot' button is clicked, snapshot is taken and displayed in 'Snapshot' element on the right side of the page.
Code of the example
The path to the source code of the example on WCS server is:
/usr/local/FlashphonerWebCallServer/client/examples/demo/streaming/stream-snapshot
stream-snapshot.css - file with styles
stream-snapshot.html - page of the example
stream-snapshot.js - script providing functionality for the example
This example can be tested using the following address:
https://host:8888/client/examples/demo/streaming/stream-snapshot/stream-snapshot.html
Here host is the address of the WCS server.
Analyzing the code
To analyze the code, let's take the version of file stream-snapshot.js with hash 7fff01f, which is available here and can be downloaded with corresponding build 2.0.219.
1. Initialization of the API.
Flashphoner.init() code
Flashphoner.init();
2. Connection to server.
Flashphoner.createSession() code
Flashphoner.createSession({urlServer: url}).on(SESSION_STATUS.ESTABLISHED, function(session){ ... }).on(SESSION_STATUS.DISCONNECTED, function(){ ... }).on(SESSION_STATUS.FAILED, function(){ ... });
3. Receiving the event confirming successful connection
SESSION_STATUS.ESTABLISHED code
Flashphoner.createSession({urlServer: url}).on(SESSION_STATUS.ESTABLISHED, function(session){ //session connected, start streaming startStreaming(session); }).on(SESSION_STATUS.DISCONNECTED, function(){ ... }).on(SESSION_STATUS.FAILED, function(){ ... });
4. Video streaming
Session.createStream(), Stream.publish() code
When stream is created, the following parameters are passed
- streamName - name of the stream
- localVideo -
div
element to display video from camera
session.createStream({ name: streamName, display: localVideo, cacheLocalResources: true, receiveVideo: false, receiveAudio: false ... }).publish();
5. Receiving the event confirming successful streaming
STREAM_STATUS.PUBLISHING code
session.createStream({ ... }).on(STREAM_STATUS.PUBLISHING, function(publishStream){ setStatus(STREAM_STATUS.PUBLISHING); onPublishing(publishStream); }).on(STREAM_STATUS.UNPUBLISHED, function(){ ... }).on(STREAM_STATUS.FAILED, function(){ ... }).publish();
6. Taking snapshot
Session.createStream(), Stream.snapshot() code
session.createStream({name: name}).on(STREAM_EVENT, function(streamEvent){ ... }).snapshot();
7. Receiving the event confirming successful snapshot taking
STREAM_EVENT_TYPE.SNAPSHOT_COMPLETE code
On receivng the event, streamEvent.payload.snapshot
member contains snapshot in base64 encoding. Then stream created to take snapshot is stopped.
session.createStream({name: name}).on(STREAM_EVENT, function(streamEvent){ if (STREAM_EVENT_TYPE.SNAPSHOT_COMPLETED === streamEvent.type) { console.log("Snapshot complete"); setSnapshotStatus(STREAM_STATUS.SNAPSHOT_COMPLETE); snapshotImg.src = "data:image/png;base64,"+streamEvent.payload.snapshot; } else if (STREAM_EVENT_TYPE.SNAPSHOT_FAILED === streamEvent.type) { setSnapshotStatus(STREAM_STATUS.FAILED); console.log("Snapshot failed, info: " + streamEvent.payload.info); } }).snapshot();
8. Stop streaming
Stream.stop() code
function onPublishing(stream) { $("#publishBtn").text("Stop").off('click').click(function(){ $(this).prop('disabled', true); stream.stop(); }).prop('disabled', false); ... }
9. Receiving the event confirming successful streaming stop
STREAM_STATUS.UNPUBLISHED code
session.createStream({ ... }).on(STREAM_STATUS.PUBLISHING, function(publishStream){ ... }).on(STREAM_STATUS.UNPUBLISHED, function(){ setStatus(STREAM_STATUS.UNPUBLISHED); //enable start button onUnpublished(); }).on(STREAM_STATUS.FAILED, function(){ ... }).publish();