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Example demonstrating how to take snapshot of a published stream at server side
This example demonstrates taking snapshot of a stream published on Web Call Server .at server side
On the screenshot below a snapshot of the stream being published has been taken.
When publishing is started, video from the camera is played in 'Local' element on the left side of the page.
When 'Take a snapshot' button is clicked, snapshot is taken and displayed in 'Snapshot' element on the right side of the page.
Code of the example
The path to the source code of the example on WCS server is:
...
Here host is the address of the WCS server.
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Analyzing the code
To analyze the code, let's take the version of file stream-snapshot.js with hash 6f0eb5fa1576abc0e4008d52768af56977c7ed617fff01f, which is available here and can be downloaded with corresponding build 2.0.5.15219.1977.
1. Initialization of the API.
Flashphoner.init() code
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Flashphoner.init({flashMediaProviderSwfLocation: '../../../../media-provider.swf'}); |
2. Connection to server.
Flashphoner.createSession() code
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Flashphoner.createSession({urlServer: url}).on(SESSION_STATUS.ESTABLISHED, function(session){ //session connected, start streaming startStreaming(session);... }).on(SESSION_STATUS.DISCONNECTED, function(){ setStatus(SESSION_STATUS.DISCONNECTED); $('#url').prop('disabled', false); onUnpublished();... }).on(SESSION_STATUS.FAILED, function(){ setStatus(SESSION_STATUS.FAILED); $('#url').prop('disabled', false); onUnpublished();... }); |
3. Receiving the event confirming successful connection
ConnectionStatusEvent ESTABLISHED SESSION_STATUS.ESTABLISHED code
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Flashphoner.createSession({urlServer: url}).on(SESSION_STATUS.ESTABLISHED, function(session){ //session connected, start streaming startStreaming(session); }).on(SESSION_STATUS.DISCONNECTED, function(){ ... }).on(SESSION_STATUS.FAILED, function(){ ... }); |
4. Video streaming.
sessionSession.createStream(), Stream.publish() code
When stream is created, the following parameters are passed
- streamName - name of the stream
- localVideo - <div> element, in which
div
element to display video from camera will be displayed
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session.createStream({ name: streamName, display: localVideo, cacheLocalResources: true, receiveVideo: false, receiveAudio: false ... }).publish(); |
5. Receiving the event confirming successful streaming
StreamStatusEvent PUBLISHING STREAM_STATUS.PUBLISHING code
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session.createStream({ name: streamName, display: localVideo, cacheLocalResources: true, receiveVideo: false, receiveAudio: false ... }).on(STREAM_STATUS.PUBLISHING, function(publishStream){ setStatus(STREAM_STATUS.PUBLISHING); onPublishing(publishStream); }).on(STREAM_STATUS.UNPUBLISHED, function(){ ... }).on(STREAM_STATUS.FAILED, function(){ ... }).publish(); |
6. Taking snapshot.
sessionSession.createStream(), Stream.snapshot() code
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session.createStream({name: name}).on(STREAM_STATUS.SNAPSHOT_COMPLETEEVENT, function(streamstreamEvent){ ... }).snapshot(); |
7. Receiving the event confirming successful snapshot taking
StreamStatusEvent STREAM_EVENT_TYPE.SNAPSHOT_COMPLETE COMPLETE code
On receivng the event, stream.getInfo() method returns streamEvent.payload.snapshot
member contains snapshot in base64 encoding. Then stream created to take snapshot is stopped.
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session.createStream({name: name}).on(STREAM_EVENT, function(streamEvent){ if (STREAM_EVENT_STATUSTYPE.SNAPSHOT_COMPLETE, function(stream){ COMPLETED === streamEvent.type) { console.log("Snapshot complete"); setSnapshotStatus(STREAM_STATUS.SNAPSHOT_COMPLETE); snapshotImg.src = "data:image/png;base64,"+stream.getInfo()streamEvent.payload.snapshot; //remove} failedelse callback stream.onif (STREAM_EVENT_STATUSTYPE.FAILED, function(){});SNAPSHOT_FAILED === streamEvent.type) { //release stream object stream.stop(); }).on(setSnapshotStatus(STREAM_STATUS.FAILED, function(stream){; console.log("Snapshot failed, info: " + streamEvent.payload.info); } }).snapshot(); |
8. Streaming stopStop streaming
streamStream.stop() code
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function onPublishing(stream) { $("#publishBtn").text("Stop").off('click').click(function(){ $(this).prop('disabled', true); stream.stop(); }).prop('disabled', false); $("#snapshotBtn").off('click').click(function(){ $(this).prop('disabled', true); snapshot(stream.name()); }).prop('disabled', false); } |
9. Receiving the event confirming successful streaming stop
StreamStatusEvent UNPUBLISHED STREAM_STATUS.UNPUBLISHED code
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session.createStream({ name: streamName, display: localVideo, cacheLocalResources: true, receiveVideo: false, receiveAudio: false... }).on(STREAM_STATUS.PUBLISHING, function(publishStream){ ... }).on(STREAM_STATUS.UNPUBLISHED, function(){ setStatus(STREAM_STATUS.UNPUBLISHED); //enable start button onUnpublished(); }).on(STREAM_STATUS.FAILED, function(){ ... }).publish(); |