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Two Way Streaming React

Overview

Two Way Streaming React application shows how to use Web SDK in React application to publish and play WebRTC stream

The project is available on GitHub and in Web SDK build archives since build 2.0.201 by the following path examples/react/two-way-streaming-react.

Building the project

  1. Download WebSDK source code

    git clone https://github.com/flashphoner/flashphoner_client.git
    

  2. Go to the example folder

    cd flashphoner_client/examples/react/two-way-streaming-react
    

  3. Install dependencies

    npm install
    

  4. Build for local testing

    npm start
    
    or to deploy to your web server
    npm run build
    

Analyzing example code

To analyze the code take version with hash 456b1c7 which is available here

Application code is in TwoWayStreamingApp.js file, additional functions are in fp-utils.js file

1. API import

code

import * as FPUtils from './fp-utils.js';
import * as Flashphoner from '@flashphoner/websdk';

2. API initialization

Flashphoner.init() code

componentDidMount() {
 try {
   Flashphoner.init({});
   ...
 }
 catch(e) {
   console.log(e);
   ...
 }
}

3. Connecting to the server and receving the event confirming connection is established successfully

Flashphoner.createSession(), SESSION_STATUS.ESTABLISHED code

onConnectClick = () => {
 let app = this;
 let url = this.state.serverUrl;
 let session = this.state.session;

 if (!session) {
   console.log("Create new session with url " + url);
   app.setState({connectButtonDisabled: true, serverUrlDisabled: true});
   Flashphoner.createSession({urlServer: url}).on(SESSION_STATUS.ESTABLISHED, (session) => {
     app.setState({sessionStatus: SESSION_STATUS.ESTABLISHED, sessionStatusClass: 'text-success'});
     app.onConnected(session);
   }).on(SESSION_STATUS.DISCONNECTED, () => {
     ...
   }).on(SESSION_STATUS.FAILED, () => {
     ...
   });
 }
 ...
}

4. Stream publishing

Session.createStream(), Stream.publish() code

publishStream = () => {
 let app = this;
 let session = this.state.session;
 let streamName = this.state.publishStreamName;
 let localVideo = this.state.localVideo;

 if(session && localVideo) {
   session.createStream({
     name: streamName,
     display: localVideo,
     cacheLocalResources: true,
     receiveVideo: false,
     receiveAudio: false
   }).on(STREAM_STATUS.PUBLISHING, (stream) => {
     ...
   }).on(STREAM_STATUS.UNPUBLISHED, () => {
     ...
   }).on(STREAM_STATUS.FAILED, () => {
     ...
   }).publish();
 }
}

5. Receiving the event confirming the stream is successfully published

STREAM_STATUS.PUBLISHING code

publishStream = () => {
 let app = this;
 let session = this.state.session;
 let streamName = this.state.publishStreamName;
 let localVideo = this.state.localVideo;

 if(session && localVideo) {
   session.createStream({
     ...
   }).on(STREAM_STATUS.PUBLISHING, (stream) => {
     app.setState({publishStatus: STREAM_STATUS.PUBLISHING, publishStatusClass: 'text-success'});
     app.onPublishing(stream);
   }).on(STREAM_STATUS.UNPUBLISHED, () => {
     ...
   }).on(STREAM_STATUS.FAILED, () => {
     ...
   }).publish();
 }
}

6. Stream playback with picture resizing to div size

Session.createStream(), Stream.play(), STREAM_STATUS.PENDING, FPUtils.resizeVideo() code

playStream = () => {
 let app = this;
 let session = this.state.session;
 let streamName = this.state.playStreamName;
 let remoteVideo = this.state.remoteVideo;

 if(session && remoteVideo) {
   session.createStream({
     name: streamName,
     display: remoteVideo
   }).on(STREAM_STATUS.PENDING, (stream) => {
     let video = document.getElementById(stream.id());
     if (!video.hasListeners) {
         video.hasListeners = true;
         video.addEventListener('resize', (event) => {
             FPUtils.resizeVideo(event.target);
         });
     }
   }).on(STREAM_STATUS.PLAYING, (stream) => {
     ...
   }).on(STREAM_STATUS.STOPPED, () => {
     ...
   }).on(STREAM_STATUS.FAILED, () => {
     ...
   }).play();
 }
}

7. Receiving the event confirming successful playback

STREAM_STATUS.PLAYING code

playStream = () => {
 let app = this;
 let session = this.state.session;
 let streamName = this.state.playStreamName;
 let remoteVideo = this.state.remoteVideo;

 if(session && remoteVideo) {
   session.createStream({
     name: streamName,
     display: remoteVideo
   }).on(STREAM_STATUS.PENDING, (stream) => {
     ...
   }).on(STREAM_STATUS.PLAYING, (stream) => {
     app.setState({playStatus: STREAM_STATUS.PLAYING, playStatusClass: 'text-success'});
     app.onPlaying(stream);
   }).on(STREAM_STATUS.STOPPED, () => {
     ...
   }).on(STREAM_STATUS.FAILED, () => {
     ...
   }).play();
 }
}

8. Playback stopping

Stream.stop() code

onPlayClick = () => {
 let app = this;
 let stream = this.state.playStream;
 ...

 if (!stream) {
   ...
   app.playStream();
 } else {
   app.setState({playButtonDisabled: true});
   stream.stop();
 }
}

9. Receiving the event confirming playback is stopped

STREAM_STATUS.STOPPED code

playStream = () => {
 let app = this;
 let session = this.state.session;
 let streamName = this.state.playStreamName;
 let remoteVideo = this.state.remoteVideo;

 if(session && remoteVideo) {
   session.createStream({
     name: streamName,
     display: remoteVideo
   }).on(STREAM_STATUS.PENDING, (stream) => {
     ...
   }).on(STREAM_STATUS.PLAYING, (stream) => {
     ...
   }).on(STREAM_STATUS.STOPPED, () => {
     app.setState({playStatus: STREAM_STATUS.STOPPED, playStatusClass: 'text-success'});
     app.onStopped();
   }).on(STREAM_STATUS.FAILED, () => {
     ...
   }).play();
 }
} 

10. Publishing stopping

Stream.stop() code

onPublishClick = () => {
 let app = this;
 let stream = this.state.publishStream;
 ...
 if (!stream) {
   ...
   app.publishStream();
 } else {
   app.setState({publishButtonDisabled: true});
   stream.stop();
 }
}

11. Receiving the event confirming the stream is unpublished

STREAM_STATUS.UNPUBLISHED code

publishStream = () => {
 let app = this;
 let session = this.state.session;
 let streamName = this.state.publishStreamName;
 let localVideo = this.state.localVideo;

 if(session && localVideo) {
   session.createStream({
     ...
   }).on(STREAM_STATUS.PUBLISHING, (stream) => {
     ...
   }).on(STREAM_STATUS.UNPUBLISHED, () => {
     app.setState({publishStatus: STREAM_STATUS.UNPUBLISHED, publishStatusClass: 'text-success'});
     app.onUnpublished();
   }).on(STREAM_STATUS.FAILED, () => {
     ...
   }).publish();
 }
} 

12. Connection closing

Session.disconnect() code

onConnectClick = () => {
 let app = this;
 let url = this.state.serverUrl;
 let session = this.state.session;

 if (!session) {
   ...
 } else {
   app.setState({connectButtonDisabled: true});
   session.disconnect();
 }
}

13. Receiving the event confirming the connection is closed

SESSION_STATUS.DISCONNECTED code

onConnectClick = () => {
 let app = this;
 let url = this.state.serverUrl;
 let session = this.state.session;

 if (!session) {
   ...
   Flashphoner.createSession({urlServer: url}).on(SESSION_STATUS.ESTABLISHED, (session) => {
     ...
   }).on(SESSION_STATUS.DISCONNECTED, () => {
     app.setState({sessionStatus: SESSION_STATUS.DISCONNECTED, sessionStatusClass: 'text-success'});
     app.onDisconnected();
   }).on(SESSION_STATUS.FAILED, () => {
     ...
   });
   ...
 }
}